- Jun 22, 2022
- Reaction score
- First Language
- Primarily Uses
#Posted 12 February 2012 - 03:23 AM #Here try this: class Game_Interpreter alias_method :command_283_orig_kal, :command_283 def command_283 command_283_orig_kal if SceneManager.scene.is_a?(Scene_Battle) scene = SceneManager.scene scene.spriteset.dispose_battleback1 scene.spriteset.dispose_battleback2 scene.spriteset.create_battleback1 scene.spriteset.create_battleback2 end end end class Scene_Battle attr_reader :spriteset end #The Change Battleback command should work in battles too now.
I find that amusing and annoying.I'm lost here.
No I did not change anything I just posted the original code after I found it on the internet.i think no (doesnt work the fix)
return unless scene.spriteset