- Joined
- Jan 5, 2014
- Messages
- 25
- Reaction score
- 4
- First Language
- Portuguese
- Primarily Uses
[SIZE=14pt]Preface[/SIZE]
Okay… so this is my first game, which will probably contain many unorthodoxies/eccentricities as despite playing RM games for a while, I haven’t really made and released one yet. So yeah, I really need some feedback on how it is progressing. Should the story's pacing go slower? Faster? Are the maps too bland? Too cluttered? Are the battles too hard? Too easy? Any sort of feedback appreciated. And if this thread’s missing anything, let me know!
[SIZE=14pt]World[/SIZE]
The main story of Heretical Light happens in the year 4752 YM, nearly five thousand years after the War of Balance. The main events that lead the plot happened around thirty years ago, when the Maximillian Empire broke the peace between the Five Nations and invaded the Snowblood Kingdom, annexing the western-most portion of the nation. The other three kingdoms did not act in fear of being crushed by the expanding empire to their west. Yet this apathy ended twenty years later, when the four nations, infuriated by the Empire’s actions, struck a defensive pact in an attempt to intimidate the superpower. While this did indeed bring peace to Omnis, it began a cold war that would last until today. The story follows the protagonist, Lyon, and his childhood friend Faith. As Faith reaches seventeen years of age, she is going to undergo a ritual called the Rite of Ascension, yet not all is what it seems to be.
[SIZE=14pt]Characters[/SIZE]
Lyon Karrel – Age 19
A dark-haired young boy living in the village of Wyron in the Maximillian Empire. He grew up with both his parents and his brother Orleans, until he joined the Imperial Military. Lyon’s a spirited and youthful lad who also knows how to wield a sword. He has been close friends with Faith for about twelve years.
Faith Lira – Age 17
The Maiden of the 72nd Cycle. While she was young, she was temporarily adopted by a Maximillian nobleman in Elysium. Later on she moved to the Temple of the Organized Light and befriended Lyon. Her parents’ whereabouts are unknown and presumably dead.
Sander Grey – Age 20
An intelligent and cunning young man who’s a close friend of Lyon. Sander lives in a cabin north of Wyron that was previously owned by his parents before they passed away in a shipwreck when he was fifteen.
[SIZE=14pt]Screenshots[/SIZE]
[SIZE=14pt]What’s Next?[/SIZE]
Next update will be contain a few updates to the game overall, such as permanent facesets replacing the generator ones, and the like. I will also be fixing any reported bugs and glitches, and of course, I plan on adding the full chapters II and III to the game. In-between these two chapters, you’ll find two more permanent party members, about ten job classes, about one and half continent worth of exploring, and a boat-load of bosses and dungeons. Also, I need to clean up this thread and make it look nicer.
[SIZE=14pt]FAQ[/SIZE]
[SIZE=12pt]Before Starting[/SIZE]
[SIZE=12pt]Chapter I[/SIZE]
[SIZE=14pt]Spoiler-free Boss Tips:[/SIZE]
[SIZE=14pt]Credits[/SIZE]
[SIZE=14pt]Demo:[/SIZE]
http://www.filefactory.com/file/69ymxwhtxpq5/HaS.exe
NOTE: I still need to finish up the red book (works as an in-game manual in the protagonist’s room) in chapter I and the descriptions of a few monsters in the bestiary, so other than that, the game should be fine, playable, and above all, fun. Forgot to mention. With the in-game manual kind of iffy, keep in mind that in order for a skill to appear on the learn-able skill list, your character need to be at a certain level, so try checking it up every time your party levels up.
[SIZE=14pt]Bugs:[/SIZE]
The formula for Overwhelming Force isn't working as intended, though it's already fixed on v0.2
Some bestiary descriptions are broken.
Okay… so this is my first game, which will probably contain many unorthodoxies/eccentricities as despite playing RM games for a while, I haven’t really made and released one yet. So yeah, I really need some feedback on how it is progressing. Should the story's pacing go slower? Faster? Are the maps too bland? Too cluttered? Are the battles too hard? Too easy? Any sort of feedback appreciated. And if this thread’s missing anything, let me know!
[SIZE=14pt]World[/SIZE]
“The world of Omnis is a land of dynamics and almost constant change. According to our lore, before Omnis became what is now, the world was a place of everlasting chaos. Empires would rise and fall in the time-frame of months, wars would be unsettlingly commonplace, and the situation has approached such a chaotic state to the point that the spiritual world, the Aether, decided to intervene. Mir, the Goddess of Order, descend into the world by possessing the body of a young girl, whom Omnis soon began to call the Maiden. She rallied several of the warring kingdoms together and formed a united empire spanning continents, bringing peace to the world. Yet not all spirits agreed with her. Arcana, the Goddess of Chaos, began to create rebellions and armies to oppose Mir’s peaceful empire. The war lasted for a period of about thirty-three years, and ended with the sending of Arcana to the underworld prison where they say she lies even now. Exhausted, Mir returned to the heavens and her host passed away from war. After the conflict that became known as the War of Balance ended, several new states began springing around Omnis, and effectively restarted the era as 1 YM.
After the host's death, several of her followers formed a movement named the Maiden’s Path focusing on Mir’s actions during her time in Omnis. During the first few years of the Maiden’s Path in 4 YM, the high Invokers and Oracles of the Maiden’s Path formed a pact with Mir for her to guide a vessel in Omnis, lead our people, and shortly return to the Aether for a decade until the next cycle arrives. This is now the center-piece of the Maiden’s Path, where they call each Maiden based on her cycle. Each Maiden, while a different girl, is a reincarnation of the first Maiden and Goddess of Order that brought the first peace to Omnis. It is said that the Maiden shall truly awake the spirit of Mir once the world becomes engulfed by chaos.” -Jan Fremenburg, the Scholar.
After the host's death, several of her followers formed a movement named the Maiden’s Path focusing on Mir’s actions during her time in Omnis. During the first few years of the Maiden’s Path in 4 YM, the high Invokers and Oracles of the Maiden’s Path formed a pact with Mir for her to guide a vessel in Omnis, lead our people, and shortly return to the Aether for a decade until the next cycle arrives. This is now the center-piece of the Maiden’s Path, where they call each Maiden based on her cycle. Each Maiden, while a different girl, is a reincarnation of the first Maiden and Goddess of Order that brought the first peace to Omnis. It is said that the Maiden shall truly awake the spirit of Mir once the world becomes engulfed by chaos.” -Jan Fremenburg, the Scholar.
[SIZE=14pt]Characters[/SIZE]
Lyon Karrel – Age 19
A dark-haired young boy living in the village of Wyron in the Maximillian Empire. He grew up with both his parents and his brother Orleans, until he joined the Imperial Military. Lyon’s a spirited and youthful lad who also knows how to wield a sword. He has been close friends with Faith for about twelve years.
Faith Lira – Age 17
The Maiden of the 72nd Cycle. While she was young, she was temporarily adopted by a Maximillian nobleman in Elysium. Later on she moved to the Temple of the Organized Light and befriended Lyon. Her parents’ whereabouts are unknown and presumably dead.
Sander Grey – Age 20
An intelligent and cunning young man who’s a close friend of Lyon. Sander lives in a cabin north of Wyron that was previously owned by his parents before they passed away in a shipwreck when he was fifteen.
[SIZE=14pt]Screenshots[/SIZE]
[SIZE=14pt]What’s Next?[/SIZE]
Next update will be contain a few updates to the game overall, such as permanent facesets replacing the generator ones, and the like. I will also be fixing any reported bugs and glitches, and of course, I plan on adding the full chapters II and III to the game. In-between these two chapters, you’ll find two more permanent party members, about ten job classes, about one and half continent worth of exploring, and a boat-load of bosses and dungeons. Also, I need to clean up this thread and make it look nicer.
[SIZE=14pt]FAQ[/SIZE]
[SIZE=12pt]Before Starting[/SIZE]
Q: Will there be grinding?
A: Yes and no. Yes in that monsters often drop very strong gear at low rates, which will make equipment grinding a real thing. But you won’t be grinding for EXP here as bosses give a ton of it to the point that it makes level grinding pointless.
Q: Are there any combat differences between characters?
A: Absolutely not. Combat-wise, I am aiming for maximum customization potential, which means that all of the characters have the same stats, learn the same skills, and such. So you’ll have no penalty for turning an un-mage-like character based on his background into a mage.
Q: How hard is the game?
A: I’m aiming for normal battles to be of medium difficulty, as in interesting but not rage-inducing, and boss battles to be moderately hard, but not insanely hard. Generally you shouldn’t get creamed against normal battles unless you’re doing something very wrong, while bosses should be doable without any sort of grinding at all. Now optional bosses on the other hand are a different story.
Q: Are the any important miss-able items that once you get to a certain point in the game, they become unobtainable?
A: Negative. If a treasure chest exists in a soon-to-be destroyed area, it’ll usually contain some gold or a lowly potion. Honestly, why add something into the game that only some players will get to do? Though there are two optional job classes that if you do not get them early in the game, you will have to spend the majority of the game without them before they become obtainable again. But they’re pretty easy to see to the point that you’ll likely find them just by wandering around the world map.
Q: How long is this game?
A: So far here are my logs. Keep in mind that these times were obtained by just a normal play-through, I did not grind, but I did all the side-quests available:
Chapter I: 2h
Q: How many job classes are in the game?
A: There will be several. If you feel like you’re missing out on a job class just post it on the thread. You start out with three and then you obtain three more during the storyline. The rest of them are scattered all across the world map. Some are in blatantly obvious places, while others require you to leave no stone unturned to find them.
Q: How many playable characters are in the game?
A: There will be six highly customizable PCs in the game, you get them all through the storyline. They are all permanent so don’t worry about losing equipment/wasting tomes.
A: Yes and no. Yes in that monsters often drop very strong gear at low rates, which will make equipment grinding a real thing. But you won’t be grinding for EXP here as bosses give a ton of it to the point that it makes level grinding pointless.
Q: Are there any combat differences between characters?
A: Absolutely not. Combat-wise, I am aiming for maximum customization potential, which means that all of the characters have the same stats, learn the same skills, and such. So you’ll have no penalty for turning an un-mage-like character based on his background into a mage.
Q: How hard is the game?
A: I’m aiming for normal battles to be of medium difficulty, as in interesting but not rage-inducing, and boss battles to be moderately hard, but not insanely hard. Generally you shouldn’t get creamed against normal battles unless you’re doing something very wrong, while bosses should be doable without any sort of grinding at all. Now optional bosses on the other hand are a different story.
Q: Are the any important miss-able items that once you get to a certain point in the game, they become unobtainable?
A: Negative. If a treasure chest exists in a soon-to-be destroyed area, it’ll usually contain some gold or a lowly potion. Honestly, why add something into the game that only some players will get to do? Though there are two optional job classes that if you do not get them early in the game, you will have to spend the majority of the game without them before they become obtainable again. But they’re pretty easy to see to the point that you’ll likely find them just by wandering around the world map.
Q: How long is this game?
A: So far here are my logs. Keep in mind that these times were obtained by just a normal play-through, I did not grind, but I did all the side-quests available:
Chapter I: 2h
Q: How many job classes are in the game?
A: There will be several. If you feel like you’re missing out on a job class just post it on the thread. You start out with three and then you obtain three more during the storyline. The rest of them are scattered all across the world map. Some are in blatantly obvious places, while others require you to leave no stone unturned to find them.
Q: How many playable characters are in the game?
A: There will be six highly customizable PCs in the game, you get them all through the storyline. They are all permanent so don’t worry about losing equipment/wasting tomes.
Q: Where’s the first optional Job Class?
A: In the Crystal Cavern, you need to do the orb side quest in it for the Job Crystal to appear.
Q: Why does my Warrior keep dying out of nowhere?
A: Read the description for Overwhelming Force. There’s a health backlash when using it.
Q: Where’s monster #9?
A: Take a look at the bestiary and check the locations of monster #8 and #10, which should give you a general direction on where to find it. The tricky part is that the monster, which is a normal encounter with higher stats and better drops, is only found in one room in the whole area.
Q: How do I return to Wyron?
A: Wyron will only become re-accessible in some more chapters into the game. Don’t worry, you missed pretty much nothing if you didn’t get all items in it.
Q: How to I counter Cull the Sinful?
A: Cull the Sinful is a gravity-based spell that will reduce the health of any enemies with a higher percentage of their HP than the user to 1. So basically, if this spell starts to hit all your party members even when their HP is noticeably low, then just focus down whoever is using it as it means that they’re nearly dying. Do note that since this spell isn’t holy elemental, then getting resists won’t do you any good.
A: In the Crystal Cavern, you need to do the orb side quest in it for the Job Crystal to appear.
Q: Why does my Warrior keep dying out of nowhere?
A: Read the description for Overwhelming Force. There’s a health backlash when using it.
Q: Where’s monster #9?
A: Take a look at the bestiary and check the locations of monster #8 and #10, which should give you a general direction on where to find it. The tricky part is that the monster, which is a normal encounter with higher stats and better drops, is only found in one room in the whole area.
Q: How do I return to Wyron?
A: Wyron will only become re-accessible in some more chapters into the game. Don’t worry, you missed pretty much nothing if you didn’t get all items in it.
Q: How to I counter Cull the Sinful?
A: Cull the Sinful is a gravity-based spell that will reduce the health of any enemies with a higher percentage of their HP than the user to 1. So basically, if this spell starts to hit all your party members even when their HP is noticeably low, then just focus down whoever is using it as it means that they’re nearly dying. Do note that since this spell isn’t holy elemental, then getting resists won’t do you any good.
[SIZE=14pt]Spoiler-free Boss Tips:[/SIZE]
Boss #1:
You’ll find a Sapphire Ring in a house in Wyron. That ring reduces the damage from his main water-based spells. You should also buy some Vision Dust to counter his blind.
Boss #2:
Most of his damage comes from holy elemental attacks, and you can find an Acolyte’s Garb or a Legion’s Mail from the monster drops in its dungeon, which reduces holy damage received. You can also get a Cultists’ Knife from the monsters in the dungeon, which are dark-elemental and do well against him.
Boss #3:
You really can’t lose this one. The boss has only two attacks. The first one inflicts the anxiety status effect on your party and the second one does gravity damage, so it can’t really kill you.
You’ll find a Sapphire Ring in a house in Wyron. That ring reduces the damage from his main water-based spells. You should also buy some Vision Dust to counter his blind.
Boss #2:
Most of his damage comes from holy elemental attacks, and you can find an Acolyte’s Garb or a Legion’s Mail from the monster drops in its dungeon, which reduces holy damage received. You can also get a Cultists’ Knife from the monsters in the dungeon, which are dark-elemental and do well against him.
Boss #3:
You really can’t lose this one. The boss has only two attacks. The first one inflicts the anxiety status effect on your party and the second one does gravity damage, so it can’t really kill you.
[SIZE=12pt]Enterbrain[/SIZE]
[SIZE=12pt]Celianna[/SIZE]
[SIZE=12pt]Yanfly[/SIZE]
[SIZE=12pt]Avadan[/SIZE]
[SIZE=12pt]Woratana[/SIZE]
[SIZE=12pt]Khas Arcthunder[/SIZE]
[SIZE=12pt]Seer UK[/SIZE]
[SIZE=12pt]OriginalWij[/SIZE]
[SIZE=12pt]Fomar[/SIZE]
[SIZE=12pt]Modern algebra[/SIZE]
[SIZE=12pt]TOMY[/SIZE]
[SIZE=12pt]Mr. Bubble[/SIZE]
[SIZE=12pt]RMN Music Pack[/SIZE]
[SIZE=12pt]ldida1[/SIZE]
[SIZE=12pt]Celianna[/SIZE]
[SIZE=12pt]Yanfly[/SIZE]
[SIZE=12pt]Avadan[/SIZE]
[SIZE=12pt]Woratana[/SIZE]
[SIZE=12pt]Khas Arcthunder[/SIZE]
[SIZE=12pt]Seer UK[/SIZE]
[SIZE=12pt]OriginalWij[/SIZE]
[SIZE=12pt]Fomar[/SIZE]
[SIZE=12pt]Modern algebra[/SIZE]
[SIZE=12pt]TOMY[/SIZE]
[SIZE=12pt]Mr. Bubble[/SIZE]
[SIZE=12pt]RMN Music Pack[/SIZE]
[SIZE=12pt]ldida1[/SIZE]
http://www.filefactory.com/file/69ymxwhtxpq5/HaS.exe
NOTE: I still need to finish up the red book (works as an in-game manual in the protagonist’s room) in chapter I and the descriptions of a few monsters in the bestiary, so other than that, the game should be fine, playable, and above all, fun. Forgot to mention. With the in-game manual kind of iffy, keep in mind that in order for a skill to appear on the learn-able skill list, your character need to be at a certain level, so try checking it up every time your party levels up.
[SIZE=14pt]Bugs:[/SIZE]
The formula for Overwhelming Force isn't working as intended, though it's already fixed on v0.2
Some bestiary descriptions are broken.
Last edited by a moderator:



