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In a sense I wonder how many games out there that go using the viewpoint of the villain aka the villain as the main character. Sure villains get an origin story, but what are their real motives? Take a game such as megaman where Dr. Wily is the villain, but in an episode of Game Theory it goes deeper in what causes Wily's motivation of committing the crimes he enacts on which the show states that Megaman's creator is the main cause of everything.

I got the idea of this thread when I read a manga called " Tate No Yuusha No Nariagari". It begins with four people summoned as heroes and each represents a weapon, but the fourth hero is a shield. Later on in the story he is framed for a heinous crime and he becomes bitter along with unable to trust anyone. The shield hero is dubbed a villain, but along the way he becomes stronger than the other 3 heroes who were laughably weak in comparison. Which begs a big question in this: If villains became villains because of the hero then should the game make the villain the main character?

It would be interesting to experience a different viewpoint on the side instead of always focusing on the hero when it comes to the storyline of the game since both hero and villain are important to the main plot. 

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