- Joined
- Nov 11, 2015
- Messages
- 467
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- 226
- First Language
- Portuguese
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- RMMV
Hello there, guys (and gals).
I really want to adapt some old hex maps to my game, since I find them more organic than squares for an overworld.
Example:
I'm no artist (or mathematician) to know the best way to adapt this to squares. I know I could just shift one row to square-fy it, but I want to know if there's a way to keep the hexes, and the only way I can think of is making the squares "big" (3 hexes inside each default square) so I can fit the points of interest inside.
Also, want to know if hex maps are still "trendy".
So, what do you think of hex maps? Unnecessary work? Ugly? Not viable in a square-based game like RPG Maker?
Thanks!
I really want to adapt some old hex maps to my game, since I find them more organic than squares for an overworld.
Example:
I'm no artist (or mathematician) to know the best way to adapt this to squares. I know I could just shift one row to square-fy it, but I want to know if there's a way to keep the hexes, and the only way I can think of is making the squares "big" (3 hexes inside each default square) so I can fit the points of interest inside.
Also, want to know if hex maps are still "trendy".
So, what do you think of hex maps? Unnecessary work? Ugly? Not viable in a square-based game like RPG Maker?
Thanks!






