Hey! Traveler looking to fill free time.

zovc

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That would have been my guess. It's by far the most ambitious and well known of my plugins. I've only been releasing them since December so my library is still small especially since I've been gravitating towards "whole system" type ones as opposed to smaller individual pieces (Yanfly and others seem to have those largely covered).

I'm glad you like it. I actually have an update coming for that one in the next few days that adds a little more functionality to it.
I think I'm most interested in your Races plugin, actually. In my game, I'm hoping to categorize my characters by their species. If I'm able to go the "pocket monster" route where you can capture monsters and have them join your team, I'd like for the goblin-like critters to have the "humanoid" species that would allow them to use weapons and armor like main characters.

But a simpler thing would be to have different base stats for the species of Human, Elf, whatever, and maybe innate abilities. I'd like for classes to still have influence on that, too.
 

Frogboy

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Cool. You won't be able to tie your base stats to races/species. Classes still determine this. Races were designed to augment these with Traits. But you might be able to swap the two. Uses Classes to define your species and use my race plugins to define your classes.
 

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