- Joined
- Aug 23, 2017
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- RMMV
I apologise if I'm posting on the wrong Board here, but I've looked around for months and haven't found the right information I need to make this work and I'm unsure if plugins or coding are the way to go here. I want to make a RPG that's almost 98% randomised, and I'm really not good at coding or anything like that really, and what I have so far'll take me years to set up right.
Here's a few ideas I have set up. Apologises for all this rambling and untidy charts here.
Here's a list I made of the things I'd like to randomise in this I have, with some of these being harder or easier then the other to do.

The Map
My idea with the map hurts my head to think about with what I have so far.

Basically I have Boxes (or Rooms) that I design myself (shown here on the right) with slightly different variations depending on what biome I've set for the place the player's in. Now with the Boxes I basically end up having a few variables going on in the background that say what goes where and check with the boxes. A Gate (which is what I'm calling an exit/entrance here) I can't really change around, so I'll have to make a large emote of variations for every Box I've already designed. Though, I could probably have the door be a NPC Event kind of thing that goes over the sprites and use a variable there which rolls a number to pick which side the door should be placed on and where it goes? Another idea I have is maybe having there be a sorta system where I make the boxes but they slide into each other in certain ways so there's not as many teleport commands kinda like Pokemon, but I don't really know how to slide the boxes in so they fit together like that.
Player/Actors/NPCs Names
Okay so the problem I have here is that, I want to have every NPC, Actor, and Monster have their own personal name that is randomised along with their appearance.
The thing is, is that I've found a Plugin called Random Actor and Enemy Names by Feldherren, but the thing is when you're fighting an enemy there's no way to let them keep their names out of battle and there isn't really a way to randomise an NPC without them being an actor with a random name really?
My idea with names right now is to use variables combined with if statements.

I'm planning on using a similar structure to this for the map if I don't have anything else, but the problem with this is even though it works it takes a long time to get to this point. I can't really make tons of names if I have to check the randomised number every single time while also in the background checking if any other NPC has that same name so it doesn't get confusing. Maybe it'd work better if there was a plugin that did this in the background, or some easier way to get a number to turn into a name with variables?
Player/Actors/NPCs Looks
Character Creator EX by SRDude is a really great plugin, but it doesn't let you randomise the pieces or randomise them from outside of the character creator screen so I could use it for NPCs and I'm not really a big fan of the design of the plugin. I'd much rather just use a choice option combined with a plugin that turns choice options into pictures, but with that I'd have to make a picture for every single choice the player picks which would be easier with a outside the character creator character creator.

The alternate idea I have is maybe to make the character creator for it only be a set emote of choices to make things limited, but the problem with that is that I'm going to have nearly all NPCs and Actors share the same character creator randomisation type deal, and if all of them don't really look too different it'll get boring for the player and I'd rather like to have this be as randomisation heavy as possible.
And that's about it. The rest of the stuff on the list up there I haven't talked about I already have ideas for that'll work pretty alright. The ones I've talked about here are the ones I'm having the most problems with, thank you for reading this post.
Here's a few ideas I have set up. Apologises for all this rambling and untidy charts here.
Here's a list I made of the things I'd like to randomise in this I have, with some of these being harder or easier then the other to do.

The Map
My idea with the map hurts my head to think about with what I have so far.

Basically I have Boxes (or Rooms) that I design myself (shown here on the right) with slightly different variations depending on what biome I've set for the place the player's in. Now with the Boxes I basically end up having a few variables going on in the background that say what goes where and check with the boxes. A Gate (which is what I'm calling an exit/entrance here) I can't really change around, so I'll have to make a large emote of variations for every Box I've already designed. Though, I could probably have the door be a NPC Event kind of thing that goes over the sprites and use a variable there which rolls a number to pick which side the door should be placed on and where it goes? Another idea I have is maybe having there be a sorta system where I make the boxes but they slide into each other in certain ways so there's not as many teleport commands kinda like Pokemon, but I don't really know how to slide the boxes in so they fit together like that.
Player/Actors/NPCs Names
Okay so the problem I have here is that, I want to have every NPC, Actor, and Monster have their own personal name that is randomised along with their appearance.
The thing is, is that I've found a Plugin called Random Actor and Enemy Names by Feldherren, but the thing is when you're fighting an enemy there's no way to let them keep their names out of battle and there isn't really a way to randomise an NPC without them being an actor with a random name really?
My idea with names right now is to use variables combined with if statements.

I'm planning on using a similar structure to this for the map if I don't have anything else, but the problem with this is even though it works it takes a long time to get to this point. I can't really make tons of names if I have to check the randomised number every single time while also in the background checking if any other NPC has that same name so it doesn't get confusing. Maybe it'd work better if there was a plugin that did this in the background, or some easier way to get a number to turn into a name with variables?
Player/Actors/NPCs Looks
Character Creator EX by SRDude is a really great plugin, but it doesn't let you randomise the pieces or randomise them from outside of the character creator screen so I could use it for NPCs and I'm not really a big fan of the design of the plugin. I'd much rather just use a choice option combined with a plugin that turns choice options into pictures, but with that I'd have to make a picture for every single choice the player picks which would be easier with a outside the character creator character creator.

The alternate idea I have is maybe to make the character creator for it only be a set emote of choices to make things limited, but the problem with that is that I'm going to have nearly all NPCs and Actors share the same character creator randomisation type deal, and if all of them don't really look too different it'll get boring for the player and I'd rather like to have this be as randomisation heavy as possible.
And that's about it. The rest of the stuff on the list up there I haven't talked about I already have ideas for that'll work pretty alright. The ones I've talked about here are the ones I'm having the most problems with, thank you for reading this post.