Heystack

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I have created a lot of 8bit and 16bit assets for Rpgmaker MV/MZ and want to share with you. They can be used and changed to one's needs. BUT, CD-I fanart may not be used for games that are sold.

I'm new to this and am willing to listen to complains, ideas and advice.

[#spoiler]

$arms-export.png$starspawn.png$link cdi walker.png$harkin.png

[#/spoiler]

Battlers

[#spoiler]

Sv battler Cdi LINK.pngharkin cdi battler.png

[#/spoiler]
 
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Heystack

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I will post more stuff later. Peace!
 

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Are you using a particular pallet for these? 8-bit ones can be very restrictive when it comes to different colour values. On that last one I've picked a couple of colours that are very similar and tend not to be found on a limited pallet.
values.png
 

Heystack

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Are you using a particular pallet for these? 8-bit ones can be very restrictive when it comes to different colour values. On that last one I've picked a couple of colours that are very similar and tend not to be found on a limited pallet.
View attachment 253300

To be blunt, I have a fiffy understanding of NES and SNES palatte, and the ones I used is the default from Aseprite and pallet from 8bit Retro Graphic Materials All-in-One Pack. And I have lost track on these pallets for the 3-or-4 colors in 8bit art. The 16bit art is just the typical snes 256 colors ... I think.

Hope this helped.
 

Heystack

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My boi! It's the dinner king himself!

$harkin.pngharkin cdi battler.png
 

Heystack

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Heystack

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Earthbound/Mother style Mandaloregaming for MV/MZ
 

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