sirlucascri

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I am trying to do my first project, and studyng everyday.
I dont have too mutch knoledge yet, so, do you all have any tips that can help me?
 

Shaz

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I've moved this thread to General Discussion. Thank you.

 

ZombieKidzRule

My Zombie Kids ate your RM project.
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Welcome! Best tips I have:

Watch and Read lots of tutorials. Recreate them in your own sample project. Experiment beyond what the tutorial shows.

Be patient and go slow. Learn the basics and build a foundation of knowledge before trying to make anything complicated.

Browse the forums here. You will find lots of resources and can learn a lot from previous questions that have been asked and answered.

But most of all, have fun!

Good luck!
 

BubblegumPatty

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Keep your expectations realistic. Your first game is probably not going to be the next 60 hour epic that will beat Pokemon/Undertale/Final fantasy/etc, and that's okay. Just do your best and have fun.
 

SGHarlekin

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2 things. Making a game is easy. Making a good one much less.

Making a good game takes so much more effort, commitment, experience and time than you would possible imagine right now.
 

Finnuval

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Have fun. (Always have fun)

Listen to feedback and try to see why ppl are saying things. (Most of us have good reason to say what we do).
But...
Don't let yourself be held back or hurt by what ppl say (we're only humans too and thus we can be wrong).

And try out stuff. You'll fail, you'll learn. You'll succeed. You'll give up. You'll come back and do it better .

Just make sure you have fun.
 

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This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:
Days ago I gave someone the sage advice not to steer away from your main project or take up another one to abandon the first. After figuring a way that would save me years of development, I am forced to redo a lot of stuff on my own turf, near to remake half of what I have already made.
Somewhere down the line I must have crossed paths with bad karma.
:kaomad2:

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