JonathanKaz

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Hello, my name is Jonathan Kaz, i’m a video game composer student of Music College Fermatta, in Guadajalara Mexico.

I’ve worked with people before on the indie game Carpe Diem: Reboot (will be released on autumn this year) and a lot of unfinished projects who unfortunately never saw the light of the day.


Portfolio: https://soundcloud.com/jonathan-kaz

Email: jonathankaz7454@gmail.com

CV: https://www.dropbox.com/s/fzxuyqmzxk07gxg/Jonathan Kaz CV English.pdf?dl=0


Most of my work is from themes i just made thinking in games and scenes i create in a minute, few of them are for the jobs i’ve had before but as i said, there are just a few.

My composition style is a mix from VGS from Koji Kondo, Dark Souls’s composer Motoi Sakuraba, and from music genres: Metal, progressive, jazz, math, classical, etc.

Hope to work with a team that has communication between their members even if they don’t know in person, a goal that everyone want to reach which is making THE BEST VIDEOGAME IT COULD EXIST.

I’m ambitious and perfeccionist with my work and i don’t give up until the final product is the best possible!

If you wanna call me to make your video game some music, just send me an email, i’ll check it right away.


Hope to work with you today!
 

kaiijuu

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Hey, I'm interested in finding someone to compose some music for a game I'm working on! Do you have like, your prices? Or how exactly would we go about collabing?
 

JonathanKaz

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Hey, I'm interested in finding someone to compose some music for a game I'm working on! Do you have like, your prices? Or how exactly would we go about collabing?
Hello kaiijuu, could you please send me the info of your project via email to: jonathankaz7454@gmail.com? We can talk about it better in private!
 

kaiijuu

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Yes I can do that! :)
 

JonathanKaz

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Hi everyone,

Just uploaded a new OST, check it out:

Thank you!
 
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JonathanKaz

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Just finished a new one! Don't mind you tell me what do you think!

 

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Making his first game
This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:


functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.
One of these days, I need to find/figure out how to replicate the Brave/Default system. Heheh...

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