Hello, Currently working with the game design and I want to add amazing stuff on it which is "hidden areas". It is normal for an rpg to have hidden areas but I don't know which one is best. The first choice is the overworld hidden areas like pokemon legendary locations way likes correct movement and clicking an object will help to discover the hidden areas. It requires a lot of mapping that's why I came to another option which is the same is FF war of lion. The area will only be visible to world map if the player triggered an event or meet the requirements. You can't discover it no matter what unlike the first one, unless you meet the requirement to unlock it. So guys, which one is the best that makes the game more interesting? Btw, the game is all about hidden areas to discover hidden treasures. So you travel most of the time to find those things.