-----
Time: 2015-05-28 20:58:24 +0100
Memory Leak #<Sprite:0x6b54dd8>
In Scene Scene_Battle
Creation Stack::
Script 0161 -- Beastairy, Line: 1691:in `create_info_instructions'
Script 0161 -- Beastairy, Line: 1657:in `create_all_windows'
Script 0117 -- Scene_Battle, Line: 14:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0126 -- Graphic object debug, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0164 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0164 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2015-05-28 20:58:26 +0100
CRITICAL OBJECT #<Sprite_Object:0x6b077e0>
In Scene Scene_Battle
Creation Stack::
Script 0140 -- yami battle, Line: 3083:in `create_icon'
Script 0140 -- yami battle, Line: 899:in `block in action_create_icon'
Script 0140 -- yami battle, Line: 896:in `each'
Script 0140 -- yami battle, Line: 896:in `action_create_icon'
Script 0140 -- yami battle, Line: 526:in `block in perform_actions_list'
Script 0140 -- yami battle, Line: 508:in `each'
Script 0140 -- yami battle, Line: 508:in `perform_actions_list'
Script 0140 -- yami battle, Line: 852:in `action_autosymphony'
Script 0140 -- yami battle, Line: 523:in `block in perform_actions_list'
Script 0140 -- yami battle, Line: 508:in `each'
Script 0140 -- yami battle, Line: 508:in `perform_actions_list'
Script 0140 -- yami battle, Line: 3280:in `block in use_item'
Script 0140 -- yami battle, Line: 3278:in `each'
Script 0140 -- yami battle, Line: 3278:in `use_item'
Script 0133 -- Yanfly battle engine, Line: 2990:in `execute_action'
Script 0140 -- yami battle, Line: 3337:in `execute_action'
Script 0117 -- Scene_Battle, Line: 550:in `process_action'
Script 0117 -- Scene_Battle, Line: 48:in `update'
Script 0161 -- Beastairy, Line: 1743:in `update'
Script 0100 -- Scene_Base, Line: 14:in `main'
Script 0126 -- Graphic object debug, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0164 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0164 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2015-05-28 20:58:29 +0100
CRITICAL OBJECT #<Sprite_Popup:0x64e8544>
In Scene Scene_Battle
Creation Stack::
Script 0133 -- Yanfly battle engine, Line: 881:in `create_new_popup'
Script 0133 -- Yanfly battle engine, Line: 865:in `setup_popups'
Script 0133 -- Yanfly battle engine, Line: 854:in `setup_new_effect'
Script 0045 -- Sprite_Battler, Line: 42:in `update'
Script 0140 -- yami battle, Line: 1939:in `update'
Script 0155 -- Yanfly Enemy HP bars, Line: 225:in `update'
Script 0140 -- yami battle, Line: 2162:in `block in update_actors'
Script 0140 -- yami battle, Line: 2150:in `each'
Script 0140 -- yami battle, Line: 2150:in `each_with_index'
Script 0140 -- yami battle, Line: 2150:in `update_actors'
Script 0050 -- Spriteset_Battle, Line: 312:in `update'
Script 0117 -- Scene_Battle, Line: 59:in `update_basic'
Script 0133 -- Yanfly battle engine, Line: 2576:in `update_basic'
Script 0151 -- Pause, Line: 86:in `update_basic'
Script 0117 -- Scene_Battle, Line: 67:in `update_for_wait'
Script 0117 -- Scene_Battle, Line: 111:in `wait_for_effect'
Script 0086 -- Window_BattleLog, Line: 189:in `call'
Script 0086 -- Window_BattleLog, Line: 189:in `wait_for_effect'
Script 0140 -- yami battle, Line: 3451:in `perform_collapse_check'
Script 0133 -- Yanfly battle engine, Line: 3008:in `apply_item_effects'
Script 0161 -- Beastairy, Line: 1771:in `apply_item_effects'
Script 0117 -- Scene_Battle, Line: 597:in `invoke_item'
Script 0133 -- Yanfly battle engine, Line: 3109:in `invoke_item'
Script 0140 -- yami battle, Line: 3314:in `invoke_item'
Script 0140 -- yami battle, Line: 839:in `block (2 levels) in action_skill_effect'
Script 0140 -- yami battle, Line: 839:in `times'
Script 0140 -- yami battle, Line: 839:in `block in action_skill_effect'
Script 0140 -- yami battle, Line: 836:in `each'
Script 0140 -- yami battle, Line: 836:in `action_skill_effect'
Script 0140 -- yami battle, Line: 520:in `block in perform_actions_list'
Script 0140 -- yami battle, Line: 508:in `each'
Script 0140 -- yami battle, Line: 508:in `perform_actions_list'
Script 0140 -- yami battle, Line: 852:in `action_autosymphony'
Script 0140 -- yami battle, Line: 523:in `block in perform_actions_list'
Script 0140 -- yami battle, Line: 508:in `each'
Script 0140 -- yami battle, Line: 508:in `perform_actions_list'
Script 0140 -- yami battle, Line: 3280:in `block in use_item'
Script 0140 -- yami battle, Line: 3278:in `each'
Script 0140 -- yami battle, Line: 3278:in `use_item'
Script 0133 -- Yanfly battle engine, Line: 2990:in `execute_action'
Script 0140 -- yami battle, Line: 3337:in `execute_action'
Script 0117 -- Scene_Battle, Line: 550:in `process_action'
Script 0117 -- Scene_Battle, Line: 48:in `update'
Script 0161 -- Beastairy, Line: 1743:in `update'
Script 0100 -- Scene_Base, Line: 14:in `main'
Script 0126 -- Graphic object debug, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0164 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0164 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2015-05-28 20:58:31 +0100
CRITICAL OBJECT #<Sprite_Object:0x6ac1b8c>
In Scene Scene_Battle
Creation Stack::
Script 0140 -- yami battle, Line: 3083:in `create_icon'
Script 0140 -- yami battle, Line: 899:in `block in action_create_icon'
Script 0140 -- yami battle, Line: 896:in `each'
Script 0140 -- yami battle, Line: 896:in `action_create_icon'
Script 0140 -- yami battle, Line: 526:in `block in perform_actions_list'
Script 0140 -- yami battle, Line: 508:in `each'
Script 0140 -- yami battle, Line: 508:in `perform_actions_list'
Script 0140 -- yami battle, Line: 852:in `action_autosymphony'
Script 0140 -- yami battle, Line: 523:in `block in perform_actions_list'
Script 0140 -- yami battle, Line: 508:in `each'
Script 0140 -- yami battle, Line: 508:in `perform_actions_list'
Script 0140 -- yami battle, Line: 3280:in `block in use_item'
Script 0140 -- yami battle, Line: 3278:in `each'
Script 0140 -- yami battle, Line: 3278:in `use_item'
Script 0133 -- Yanfly battle engine, Line: 2990:in `execute_action'
Script 0140 -- yami battle, Line: 3337:in `execute_action'
Script 0117 -- Scene_Battle, Line: 550:in `process_action'
Script 0117 -- Scene_Battle, Line: 48:in `update'
Script 0161 -- Beastairy, Line: 1743:in `update'
Script 0100 -- Scene_Base, Line: 14:in `main'
Script 0126 -- Graphic object debug, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0164 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0164 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2015-05-28 20:59:23 +0100
CRITICAL OBJECT #<Sprite:0x6b63b94>
In Scene Scene_Bestiary
Creation Stack::
Script 0161 -- Beastairy, Line: 1926:in `create_enemy_image'
Script 0161 -- Beastairy, Line: 1850:in `create_all_windows'
Script 0161 -- Beastairy, Line: 1803:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0126 -- Graphic object debug, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0164 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0164 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2015-05-28 20:59:28 +0100
CRITICAL OBJECT #<Sprite:0x6b6604c>
In Scene Scene_Bestiary
Creation Stack::
Script 0161 -- Beastairy, Line: 1926:in `create_enemy_image'
Script 0161 -- Beastairy, Line: 1850:in `create_all_windows'
Script 0161 -- Beastairy, Line: 1803:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0126 -- Graphic object debug, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0164 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0164 -- Main, Line: 7:in `<main>'
ruby:in `eval'