-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c997cc>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c9904c>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c989bc>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c983b8>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c97ef4>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c9783c>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c972ec>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:10 +0200
CRITICAL OBJECT #<HudSpriteMouse:0x9c96d10>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Window_Gold:0x9c90aa0>
In Scene Scene_Map
Creation Stack::
Script 0083 -- Window_Message, Line: 90:in `create_all_windows'
Script 0131 -- Yanfly Ace Message System, Line: 729:in `create_all_windows'
Script 0083 -- Window_Message, Line: 15:in `initialize'
Script 0131 -- Yanfly Ace Message System, Line: 706:in `initialize'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Window_ChoiceList:0x9c90348>
In Scene Scene_Map
Creation Stack::
Script 0083 -- Window_Message, Line: 94:in `create_all_windows'
Script 0131 -- Yanfly Ace Message System, Line: 729:in `create_all_windows'
Script 0083 -- Window_Message, Line: 15:in `initialize'
Script 0131 -- Yanfly Ace Message System, Line: 706:in `initialize'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Window_NumberInput:0x9c8e9e4>
In Scene Scene_Map
Creation Stack::
Script 0083 -- Window_Message, Line: 95:in `create_all_windows'
Script 0131 -- Yanfly Ace Message System, Line: 729:in `create_all_windows'
Script 0083 -- Window_Message, Line: 15:in `initialize'
Script 0131 -- Yanfly Ace Message System, Line: 706:in `initialize'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Window_KeyItem:0x9c8e214>
In Scene Scene_Map
Creation Stack::
Script 0083 -- Window_Message, Line: 96:in `create_all_windows'
Script 0131 -- Yanfly Ace Message System, Line: 729:in `create_all_windows'
Script 0083 -- Window_Message, Line: 15:in `initialize'
Script 0131 -- Yanfly Ace Message System, Line: 706:in `initialize'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Window_NameMessage:0x9c8d224>
In Scene Scene_Map
Creation Stack::
Script 0131 -- Yanfly Ace Message System, Line: 730:in `create_all_windows'
Script 0083 -- Window_Message, Line: 15:in `initialize'
Script 0131 -- Yanfly Ace Message System, Line: 706:in `initialize'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Sprite:0x9c8be74>
In Scene Scene_Map
Creation Stack::
Script 0083 -- Window_Message, Line: 126:in `create_back_sprite'
Script 0083 -- Window_Message, Line: 17:in `initialize'
Script 0131 -- Yanfly Ace Message System, Line: 706:in `initialize'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0136 -- Debugger, Line: 175:in `new'
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:55:34 +0200
Memory Leak #<Window_Message:0x9c90c08>
In Scene Scene_Map
Creation Stack::
Script 0133 -- SES External Text, Line: 502:in `message_window'
Script 0133 -- SES External Text, Line: 746:in `convert_escape_characters'
Script 0133 -- SES External Text, Line: 758:in `get_color'
Script 0133 -- SES External Text, Line: 853:in `block in wrap_text'
Script 0133 -- SES External Text, Line: 852:in `each'
Script 0133 -- SES External Text, Line: 852:in `wrap_text'
Script 0133 -- SES External Text, Line: 799:in `load_text'
Script 0133 -- SES External Text, Line: 970:in `text'
Script 0133 -- SES External Text, Line: 912:in `block in get_block'
Script 0133 -- SES External Text, Line: 907:in `each'
Script 0133 -- SES External Text, Line: 907:in `get_block'
Script 0133 -- SES External Text, Line: 885:in `block_text'
(eval):1:in `command_355'
Script 0040 -- Game_Interpreter, Line: 1411:in `eval'
Script 0040 -- Game_Interpreter, Line: 1411:in `command_355'
Script 0040 -- Game_Interpreter, Line: 197:in `execute_command'
Script 0128 -- Galv's Use Item, Line: 108:in `execute_command'
Script 0040 -- Game_Interpreter, Line: 103:in `run'
Script 0125 -- Super Simple Mouse, Line: 990:in `run'
Script 0040 -- Game_Interpreter, Line: 60:in `block in create_fiber'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa3396a4>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa339384>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa339064>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa338d1c>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa3389fc>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa3386dc>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa3383a8>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 11:57:51 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa338038>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa23611c>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa235de8>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa235ac8>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa2357a8>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa235488>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa235168>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa234e48>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:11:22 +0200
CRITICAL OBJECT #<HudSpriteMouse:0xa234b28>
In Scene Scene_Map
Creation Stack::
Script 0126 -- Super Simple Mouse HUD, Line: 214:in `block in create_pictures'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `each'
Script 0126 -- Super Simple Mouse HUD, Line: 213:in `create_pictures'
Script 0049 -- Spriteset_Map, Line: 19:in `initialize'
Script 0123 -- Victor Fog and Overlay, Line: 460:in `initialize'
Script 0124 -- Victor Light Effects, Line: 733:in `initialize'
Script 0102 -- Scene_Map, Line: 129:in `new'
Script 0102 -- Scene_Map, Line: 129:in `create_spriteset'
Script 0102 -- Scene_Map, Line: 17:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa250904>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa2500bc>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24f888>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24f054>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24e7e4>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24df9c>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24d768>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24cf20>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24c6ec>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24be7c>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24b648>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24ae14>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa24a504>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa249c30>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa2493e8>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'
-----
Time: 2016-04-25 12:15:47 +0200
CRITICAL OBJECT #<Window_SaveFile:0xa248b78>
In Scene Scene_Save
Creation Stack::
Script 0110 -- Scene_File, Line: 60:in `block in create_savefile_windows'
Script 0110 -- Scene_File, Line: 59:in `initialize'
Script 0110 -- Scene_File, Line: 59:in `new'
Script 0110 -- Scene_File, Line: 59:in `create_savefile_windows'
Script 0110 -- Scene_File, Line: 15:in `start'
Script 0100 -- Scene_Base, Line: 12:in `main'
Script 0136 -- Debugger, Line: 246:in `main'
Script 0006 -- SceneManager, Line: 23:in `run'
Script 0140 -- Main, Line: 7:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
Script 0140 -- Main, Line: 7:in `<main>'
ruby:in `eval'