Amenti

*Grandiose*
Veteran
Joined
Mar 28, 2017
Messages
225
Reaction score
283
First Language
English
Primarily Uses
RMMV
Those look awesome, hiddenone. Great job. I might use the Ouroboros skin for my next project.

For new resources, I would like to see some battlers. Can you do those? lol I am talking about the side view battlers that one is able to make using the character generator, but custom made ones. Moreover, some additions to the character generator would be nice. That, or either some new dungeon tiles.
 

JtheDuelist

Your Friendly Neighborhood Shapeshifter
Veteran
Joined
Dec 9, 2017
Messages
1,194
Reaction score
1,446
First Language
English
Primarily Uses
Other
Just wondering if we will be getting tall variants of your existing generator parts (and maybe tall variants of the RTP clothes?)
 

NeptuneTron

The Salticid Scholar of the North
Veteran
Joined
Jan 13, 2018
Messages
78
Reaction score
48
First Language
English
Primarily Uses
RMMV
I really love everything you've done here. Sadly, when I use the Extended Generator, your marvelous different bodies are not included. How do I fix this issue?
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,679
Reaction score
5,762
First Language
english
Primarily Uses
RMMZ
@JtheDuelist You mean for my tall SV battlers? I am considering making generator parts for it, but that depends on whether or not people are interested in them.
@NeptuneTron Unfortunately I don't know how to use the extended generator, so I can't really help. :( All I can suggest is to double-check the instructions on installing new parts.

I've got a new thing today: a SV monster battler! The default rat enemy just seems too big when using sideview battles, so I thought "why not make a sprite battler version of it?" And here's the result, a rat that your heroes can face (or maybe even team up with :rwink:)!
960466383.png
648556256.png
657494608.png

861565115.png
410648364_orig.png
Happy game making!
 

Amenti

*Grandiose*
Veteran
Joined
Mar 28, 2017
Messages
225
Reaction score
283
First Language
English
Primarily Uses
RMMV
@hiddenone Good job with the rat/s, I really like how it turned out in the end. Keep them coming.:thumbsup-right:
 

vico

Veteran
Veteran
Joined
Dec 13, 2015
Messages
161
Reaction score
19
First Language
Portuguese
Primarily Uses
RMXP
I really love everything you've done here. Sadly, when I use the Extended Generator, your marvelous different bodies are not included. How do I fix this issue?


[USER=116033]@NeptuneTron
Unfortunately I don't know how to use the extended generator, so I can't really help. :( All I can suggest is to double-check the instructions on installing new parts.[/USER]

I think this could be fixed if someone (or @Schlangan himself if he'll want to) could repack the generator parts in the new format (what allows to add new body parts, i think)
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,679
Reaction score
5,762
First Language
english
Primarily Uses
RMMZ
@vico That's probably true, if you or anyone else would like to do that I'd update the link.
@M.I.A. Rat-tler... How did I not think of that?! :guffaw: Glad you like it, there'll be more battlers coming so heroes don't just have to face just an army of rats (though that could be an interesting game...).
spider-sv_1.png

Come at me, bro!
 

Lumovanis

Villager
Member
Joined
Jan 4, 2018
Messages
14
Reaction score
3
First Language
English
Primarily Uses
RMMV
I'm a fan of the V2 tall sprites, and would definitely be interested in a generator for them. I've been trying to find a way around the "chibi" style MV has adopted and the V2 ones there are nice as they won't require too much adjusting of tilesets and such (especially with parallax mapping stuff).
 
Joined
Jan 19, 2018
Messages
1
Reaction score
0
First Language
spanish
Primarily Uses
RMMV
hi, great work!! i have a problem with the skeleton dog, the generator didnt allow me to use it in the character data base, i can select it but only 1 part appear in the box, any solutions? i have to scale the image?
 

kickthenoin_ci

ini_kun
Member
Joined
Feb 11, 2017
Messages
26
Reaction score
59
First Language
Korean
Primarily Uses
RMMV
You always give me inspiration!
May be I should make more efforts at making my resources.
 

HumanNinjaToo

The Cheerful Pessimist
Veteran
Joined
Apr 18, 2013
Messages
1,226
Reaction score
613
First Language
English
Primarily Uses
RMMV
Just want to say that your resources look great, and thanks for sharing and allowing us all to use them :LZScheeze:
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,679
Reaction score
5,762
First Language
english
Primarily Uses
RMMZ
@RichardAstaroth314 The skeleton dog isn't meant to be used with the generator, so I'm not sure what your problem is. :unsure:

It's nice to hear what y'all love and would like to see more of. :)

It's time for another SV battler, and today we've got the spider! This creepy-crawly is ready to scare all your arachnophobic heroes!
570665783.png
456796641.png
930284473.png

213583399.png
776702305_orig.png
Happy game making! :rwink:
 

GrandmaDeb

Modern Exteriors Posted!
Veteran
Joined
Apr 25, 2012
Messages
4,467
Reaction score
2,980
Primarily Uses
and the recolors are great also thanks!
 

Lynch

Veteran
Veteran
Joined
Dec 9, 2017
Messages
44
Reaction score
6
First Language
English
Primarily Uses
RMMV
Thanks so much for these!
 

M.I.A.

Goofball Extraordinaire
Veteran
Joined
Jul 13, 2012
Messages
970
Reaction score
824
First Language
English
Primarily Uses
@hiddenone , Alright.. look.. you gotta stop coming up with these awesome animal/monster battlers!! Because now I might have to turn my Hunter class into a "summoning" class who calls monsters into battle.. :p

Keep it up! :)
-MIA
 

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

Forum statistics

Threads
118,433
Messages
1,115,920
Members
155,391
Latest member
dndrself
Top