@Killerslash Have you checked out maigmemple's resource thread? I'm not positive, but I think he released a helmet based on the dragoon helmet. @Brainpain Those packs work for me, so it could be an issue with the browser you used. Try again with a different one, and hopefully it'll work. @Kupotepo I use photoshop to do all my spriting.
@Avery released a ladybug battler in her thread recently, and she reminded me that I never shared the sprite I had made to go along with it. So here it is, a larger ladybug fairy just in case you want a boss to order around all of Avery's smaller ones!
@Kupotepo There issue you're having is that the downed goblins are meant to be added to a larger sprite sheet, not used as-is. I can't guess how people will want to organize their sprites, so I made those for people to put on whatever spritesheet they want.
@Kupotepo You just have to insert them into a sprite sheet that has some empty space. If you don't have any of those, then just put them in a single sprite image that's 144 pixels wide and 192 pixels tall. You can see the correct positioning in the default sheets.
Great work @hiddenone ! I was thinking the other day "wouldn't it be cool to "shrink down" to mini size and have all your tiny's be a town you can explore?" Is there any chance you'd be creating "normal" sized versions of your gnomes/fairies/leprachaun etc.?
@M.I.A. I hadn't considered making normal-sized versions of my gnome and leprechaun, but it is a neat idea. I'd also considered shrinking down the default sprites, so that there could be a town cursed with teeny-tiny-ness. It'd be something for the future though.
@Niokuma As Pamela_Roosevelt said, there are beastkid templates in the opening post that you can dress in a program like gimp. I'm not planning on making them into generator parts anytime soon since I'm busy with other things.
@Pamela_Rooseveth : Yeah, I saw them. I was was wondering if I had overlooked a side-view battler page for the beastkids. I guess I forgot to put the specifics I was asking about. My bad. I do appreciate that you tried to help though. Thank you.
@hiddenone : I was mainly hoping for a side-battler map for the beastkids, which I unfortunately forgot to mention in my post, and wasn't sure if I was overlooking it or not but that's fine. ^_^ I was planning on make a kobold a party member, which would be used making the kid-side of the generator which has little to work with as I've searched up to this point, but I wasn't sure if it was capable of being a side-view battle with ease. Editing a side-view battler page is fine but tedious. Thanks for letting me know that I'm not blind. (lmao) Also, I apologize if it felt like I was wasting your time with my question. It, of course, wasn't my intention.
I've got a fun addition to my Hine sprites today, thanks to @FrozenNorseman: horses! Because let's be real here, the default MV horse is just too small to be anything other than a pony for my Hine sprites. If my sprites were going to be able to go horseback riding they needed some huge horses.
So let's start out with a normal brown horse.
But just one sprites isn't enough, so I made a saddle and bridle for 'em.
They're not going to be going anywhere without riders though, so let's add some templates for men and women.
And lastly, a guard riding a beautiful chestnut, ready to ride the village perimeter and keep and eye out for danger.
I had a lot of fun with these, though they were a lot of work. Would y'all be interested in more options like different colors and different manes and tails?
I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...