hiddenone's MV Resource Warehouse

Kupotepo

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It would be great if you made a lich king character.
And what software do you use to do editing and customer ?
 

hiddenone

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@Killerslash Have you checked out maigmemple's resource thread? I'm not positive, but I think he released a helmet based on the dragoon helmet.
@Brainpain Those packs work for me, so it could be an issue with the browser you used. Try again with a different one, and hopefully it'll work. :)
@Kupotepo I use photoshop to do all my spriting.

@Avery released a ladybug battler in her thread recently, and she reminded me that I never shared the sprite I had made to go along with it. So here it is, a larger ladybug fairy just in case you want a boss to order around all of Avery's smaller ones!
Avery_ladybug_fairy_sprite.png
 

Kupotepo

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@hiddenone, sorry to report this: goblin downed.png and goblin downed 2.png appear half way. Despite, I tired with !$.

Capture15.PNG
 

hiddenone

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@Kupotepo There issue you're having is that the downed goblins are meant to be added to a larger sprite sheet, not used as-is. I can't guess how people will want to organize their sprites, so I made those for people to put on whatever spritesheet they want.
 

Kupotepo

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@hiddenone, how to edit that on the sprite sheet or how to fix it so it appear properly?
 

hiddenone

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@Kupotepo You just have to insert them into a sprite sheet that has some empty space. If you don't have any of those, then just put them in a single sprite image that's 144 pixels wide and 192 pixels tall. You can see the correct positioning in the default sheets.
 

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Those are some great window skins, I will be using one of them in my project! Thanks :D
 

LikeEpic

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I would love to see a big Sprite Garuda, a giant Squid or a Golem :)
Great Works! How long does one Battler takes?

Greetings!
 

M.I.A.

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Great work @hiddenone ! I was thinking the other day "wouldn't it be cool to "shrink down" to mini size and have all your tiny's be a town you can explore?" Is there any chance you'd be creating "normal" sized versions of your gnomes/fairies/leprachaun etc.?

-MIA
 

Niokuma

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I don't see any beastkid parts. :( Are they a work in progress or not planned at all?
 

Pamela_Rooseveth

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I don't see any beastkid parts. :( Are they a work in progress or not planned at all?
But there are. The bodies should be there, and the clothes should work, although they may need to be fixed in Gimp.
Edit: Yes, they are in Sprites Templates.
 

TBHonest

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How do I download this stuff? I was able to download the Generator Parts and the Orc sprite but everything else I am having trouble with.
 

hiddenone

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@M.I.A. I hadn't considered making normal-sized versions of my gnome and leprechaun, but it is a neat idea. I'd also considered shrinking down the default sprites, so that there could be a town cursed with teeny-tiny-ness. It'd be something for the future though. :)

@Niokuma As Pamela_Roosevelt said, there are beastkid templates in the opening post that you can dress in a program like gimp. I'm not planning on making them into generator parts anytime soon since I'm busy with other things.
 

Niokuma

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@Pamela_Rooseveth : Yeah, I saw them. I was was wondering if I had overlooked a side-view battler page for the beastkids. I guess I forgot to put the specifics I was asking about. My bad. I do appreciate that you tried to help though. Thank you.

@hiddenone : I was mainly hoping for a side-battler map for the beastkids, which I unfortunately forgot to mention in my post, and wasn't sure if I was overlooking it or not but that's fine. ^_^ I was planning on make a kobold a party member, which would be used making the kid-side of the generator which has little to work with as I've searched up to this point, but I wasn't sure if it was capable of being a side-view battle with ease. Editing a side-view battler page is fine but tedious. Thanks for letting me know that I'm not blind. (lmao) Also, I apologize if it felt like I was wasting your time with my question. It, of course, wasn't my intention.
 

hiddenone

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I've got a fun addition to my Hine sprites today, thanks to @FrozenNorseman: horses! Because let's be real here, the default MV horse is just too small to be anything other than a pony for my Hine sprites. If my sprites were going to be able to go horseback riding they needed some huge horses.
So let's start out with a normal brown horse.
But just one sprites isn't enough, so I made a saddle and bridle for 'em.
They're not going to be going anywhere without riders though, so let's add some templates for men and women.
And lastly, a guard riding a beautiful chestnut, ready to ride the village perimeter and keep and eye out for danger.

I had a lot of fun with these, though they were a lot of work. Would y'all be interested in more options like different colors and different manes and tails?
 

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grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
Egg-sitting minigame is coming along nicely. Are you a bad enough dino to keep all these raptor eggs warm?

I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
now that fmod is free for indie(<200k revenue), it would be interesting to see someone add fmod support for rpg maker
Can't say I can't promise progress on a project just yet. But I can say I had fun databasing tonight. :)

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