If you want to use tall sprites. You have to make the clothes and stuff in Photoshop or whatever imagine manipulation software your using. There is no way to use them with the normal generator as is.While I've recently learned a lot about RMMV, I'm still fairly new. To use these tall sprites, do I need to resize them in photoshop? The nude templates don't line up correctly in RMMV. Also, to complete them, do I need to do this in photoshop as well, or is there a way to do it like you normally would with them inside the generator? Thanks!
It's usually 48*12 for width and 72*8 for height. If your doing a sheet full of walk sprites. Individuals can be used but the sheet would only be 48*3 and 72*4. If your sprites height is greater then adjust that accordingly. Don't forget to use the $ sign or ! Sign in front of file name if using single sheet sprites. I can't remember which is needed exactly so test .What are the dimensions necessary for these tall sprites to show up correctly?
It's the $ sign. I learned this after hours of not being able to figure out why I couldn't line them up correctly because I thought it meant the $ was meant for a single sprite rather than a single sprite sheet lol. So do you mean the sprite dimensions don't matter as long as the $ sign is there and each box dimension is 48x72 or can the box dimensions be any size as long as they're all the same size? Thanks for your help.
You need to ensure that the sprite images are placed in the "characters" folder of your project (project>img>characters).
For the Hine villagers you don't need to do anything else, as the entire sheet is sized so you can just use them directly. For a single character sheet like the riding guard or one of the spear-wielding guards on his own, make sure you rename the file so that it has a "$" sign in front of it (ie. "$GuardRiding") - the "$" symbol tells the program to divide the total size of the image into 4 equal rows and 3 equal columns. It is typically used for single characters. In your characters folder you will notice the big monster sprite has that same $ in front of its name. That sheet is also divided into 4 rows of 3 columns, despite being different in size than your standard sprite sheet.
Understanding how "$" and "!" works in regards to sprite sheets allows you to do some interesting things. Like making unit sized formations of soldiers to add a bit more oompfh to your armies:
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This image I named "$Army1", and it moves like a regular characters sprite sheet. Plop a few of those down next to one another and you've got yourself an actual force of soldiers on the march.
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Hope that helps. If not, feel free to hit me up in pm or ask here again.
The only thing HiddenOne indicates needs to be credited to Avery in addition to herself and the standard accreditation are the listed generator parts (See the red text below). So the answer is no... you want to follow Hidden's General ToS for the window graphicsHi, if I use the window, do I have to credit Avery (my english isnt the best so I didnt quite understand)