Hide key inventory items

Kes

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And just to return to an earlier point - if you use variables instead of trying to use an item, you would not have any of this additional work and all these complications. You are trying to get a substitute to act as if it were the real thing. Why not simply use the real thing?
 

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Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. :kaoswt: Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any. :LZSexcite:
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--- OP Candy ---

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Hero: Alright,here's the Candies (Give A Bunch Of Candy).
Kids: Thank you,Mister! (Running)
Hero: How cute they are…
F.Archer: Did you give them a OP Candy,accidently?
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Halloween, a day where kids are encouraged to take candy from strangers.
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