RPG Maker Forums

When I have a tall building for example and the players walks behind it, then I want the building tile to be transparent (or hidden if not possible) (and preferably the tiles around the player too). I could do this by using events instead of regular tiles. But then every map would have a huge amount of events and it would slow down the designing of maps by a whole lot.

How can I solve this? Or are there any scripts or build-in features for this?

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,017
Messages
1,018,356
Members
137,802
Latest member
rencarbali
Top