- Joined
- Jan 15, 2018
- Messages
- 12
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMVXA
So... For this game i'm making one of the gimmicks is Transformations. I envision them to function similar to the Trance system from Final Fantasy 9.
However. Through Tsukuhimes Shapeshift and Active Costs scripts I can get the forms to run and cancel out when the required Stat is low enough. I still feel the forms need a bit more limiting for balance as I cannot do Active cost in percentage.
While I can use the TP bar as a work around. The problem is I only wan't the TP counter to be present until the characters (who have the skills anyway) have learnt said skill and to be able to hide it again On the circumstance such as they are unable to transform (I.E Garnet's State of shock late game)
Scripts I am using
Tsukuhime - Shapeshift
Tsukuhime - Active Cost
Tsukuhime - Effects Manager
However. Through Tsukuhimes Shapeshift and Active Costs scripts I can get the forms to run and cancel out when the required Stat is low enough. I still feel the forms need a bit more limiting for balance as I cannot do Active cost in percentage.
While I can use the TP bar as a work around. The problem is I only wan't the TP counter to be present until the characters (who have the skills anyway) have learnt said skill and to be able to hide it again On the circumstance such as they are unable to transform (I.E Garnet's State of shock late game)
Scripts I am using
Tsukuhime - Shapeshift
Tsukuhime - Active Cost
Tsukuhime - Effects Manager

