In rpg maker mv, state icon is showing like below.
I want to hide some specific state icons by notetag in states.
At first I thought adjusting priority but all buff were showed irrelevantly.
And I tried using empty icon but empty icon was showed for a moment, in state-round display.
(Yeah, as you know, at least two states, they were circulated in a short time)
But I had no knowledge... I tried and found relative scripts in rpg_object.js
(only my thought. i don't know all of this well)
Game_BattlerBase.prototype.buffIcons = function() {
var icons = [];
for (var i = 0; i < this._buffs.length; i++) {
if (this._buffs !== 0) {
icons.push(this.buffIconIndex(this._buffs, i));
}
}
return icons;
};
I wish to control this with <Hidden State> of specific state note.
I want to make lots of passive skill but display screen is so messy. (see below)
Could you help me out of the diffculty?