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In rpg maker mv, state icon is showing like below.



I want to hide some specific state icons by notetag in states.
At first I thought adjusting priority but all buff were showed irrelevantly.
And I tried using empty icon but empty icon was showed for a moment, in state-round display.
(Yeah, as you know, at least two states, they were circulated in a short time)


But I had no knowledge... I tried and found relative scripts in rpg_object.js
(only my thought. i don't know all of this well)


Game_BattlerBase.prototype.buffIcons = function() {
var icons = [];
for (var i = 0; i < this._buffs.length; i++) {
if (this._buffs !== 0) {
icons.push(this.buffIconIndex(this._buffs, i));
}
}
return icons;
};



I wish to control this with <Hidden State> of specific state note.

I want to make lots of passive skill but display screen is so messy. (see below)





Could you help me out of the diffculty?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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