Hiding level and showing class in menu

Discussion in 'RGSS3 Script Requests' started by S.Court, Feb 13, 2018.

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  1. S.Court

    S.Court Veteran Veteran

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    Hello. I'd like to remove character's level in menu screan, and put instead of it the character class, does someone know how to implement that? Thanks
     
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  2. A-Moonless-Night

    A-Moonless-Night WINTER IS COMING Veteran

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    Presuming you don't have a custom menu script, try one of the following:

    Code:
    #==============================================================================
    # ** Window_Base
    #------------------------------------------------------------------------------
    #  This is a super class of all windows within the game.
    #==============================================================================
    
    class Window_Base < Window
     
      #--------------------------------------------------------------------------
      # * Draw Simple Status
      #--------------------------------------------------------------------------
      def draw_actor_simple_status(actor, x, y)
        draw_actor_name(actor, x, y)
        draw_actor_class(actor, x, y + line_height * 1)
        draw_actor_icons(actor, x, y + line_height * 2)
        draw_actor_hp(actor, x + 120, y + line_height * 1)
        draw_actor_mp(actor, x + 120, y + line_height * 2)
      end
     
    end

    Code:
    #==============================================================================
    # ** Window_Base
    #------------------------------------------------------------------------------
    #  This is a super class of all windows within the game.
    #==============================================================================
    
    class Window_Base < Window
     
      #--------------------------------------------------------------------------
      # * Draw Simple Status
      #--------------------------------------------------------------------------
      def draw_actor_simple_status(actor, x, y)
        draw_actor_name(actor, x, y)
        draw_actor_class(actor, x, y + line_height * 1)
        draw_actor_icons(actor, x, y + line_height * 2)
        draw_actor_hp(actor, x + 120, y)
        draw_actor_mp(actor, x + 120, y + line_height * 1)
      end
     
    end
    
     
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  3. Kes

    Kes Global Moderators Global Mod

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    This cannot be done without a script.

    I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.

     
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  4. S.Court

    S.Court Veteran Veteran

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    Yes, that works perfectly, thank you ^^
     
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  5. mlogan

    mlogan Global Moderators Global Mod

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

     
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