Hiding MP Bars in the Menu

mylafter

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First of all, I'm sorry If I am posting this in the wrong section.

My project is not a combat based game. However, I am still using the HP and leveling system that VX Ace provides.
So my problem is, when the player needs to use a potion in the items menu, it displays the players' current level and MP.
I was wondering if there were a way to hide it. (I'm using the leveling system but I don't want the number to display in the menu.) Click on the spoiler for more understanding.


I want to hide the number that is displaying the current actors' level and the MP bar.
 

Calluses

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mylafter

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It is possible to edit the game menu easily using Etude87's Menu Editor.

I already have a menu system to my liking though. Plus, I don’t want to include a script that advanced for one small thing.

This thread had a similar question, though I haven't checked it so I'm not sure if it's able to only hide field menu bars.
https://forums.rpgmakerweb.com/index.php?threads/yanfly-hiding-both-tp-and-mp-menu-bars.57465/
That’s for MV though? I’m asking for Ace.
 

slimmmeiske2

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Since you'll need a script for that, I'm moving this to RGSS3 Script Requests.

 

gstv87

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copy this
Code:
def draw_actor_simple_status(actor, x, y)
    draw_actor_name(actor, x, y)
    draw_actor_icons(actor, x, y + line_height * 2)
    draw_actor_class(actor, x + 120, y)
    draw_actor_hp(actor, x + 120, y + line_height * 1)
  end
right at the end of window_menustatus, before the last "end"
 

mylafter

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copy this
Code:
def draw_actor_simple_status(actor, x, y)
    draw_actor_name(actor, x, y)
    draw_actor_icons(actor, x, y + line_height * 2)
    draw_actor_class(actor, x + 120, y)
    draw_actor_hp(actor, x + 120, y + line_height * 1)
  end
right at the end of window_menustatus, before the last "end"
Thank you so much! It works!
 

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