- Joined
- Apr 25, 2016
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- Filipino
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- RMMV
Would it be a good idea if I made higher level spells and skills have side effects (other than higher cost)
For example Fire I would be a regular fire spell, Fire II would be stronger but inaccurate and Fire III would lower the user's magic stat and Fire IV would halve the user's magic, etc. This would make it so that the characters can learn stronger versions of the spells and skills they already have, but the weaker versions wouldn't be completely useless. Would this be a good idea or am I missing something that actually makes this a terrible idea?
For example Fire I would be a regular fire spell, Fire II would be stronger but inaccurate and Fire III would lower the user's magic stat and Fire IV would halve the user's magic, etc. This would make it so that the characters can learn stronger versions of the spells and skills they already have, but the weaker versions wouldn't be completely useless. Would this be a good idea or am I missing something that actually makes this a terrible idea?


