- Joined
- Sep 11, 2017
- Messages
- 168
- Reaction score
- 18
- First Language
- Australian
- Primarily Uses
- RMMV
Hey.
I'm having this issue with RPGM resolution. The higher resolution, the worse performance.
I don't use sprites/mapping/tiles. It's a kind of visual interactive RPG/novel type game (I have my own reasons to use RPGM for that). Just pictures/busts/message box/clickable stuff etc. But no mapping, tiles, walking, etc.
Maps are usually 1x1 up to max 15x15 size (still need to add some events for stuff).
I was wondering if something can be done to improve performance on the 1600x900/1920x1080 game resolution. Change how tiles calculated maybe remove some function entirely, or something to improve it.
Or at least could someone inform me what's causing performance drop just because you increase resolution? Where to look at?
720p (60fps) vs 1080p (45fps) performance difference is significant.
I'd really want to figure this out so the game would perform better for non-RPGM standard games.
I'm having this issue with RPGM resolution. The higher resolution, the worse performance.
I don't use sprites/mapping/tiles. It's a kind of visual interactive RPG/novel type game (I have my own reasons to use RPGM for that). Just pictures/busts/message box/clickable stuff etc. But no mapping, tiles, walking, etc.
Maps are usually 1x1 up to max 15x15 size (still need to add some events for stuff).
I was wondering if something can be done to improve performance on the 1600x900/1920x1080 game resolution. Change how tiles calculated maybe remove some function entirely, or something to improve it.
Or at least could someone inform me what's causing performance drop just because you increase resolution? Where to look at?
720p (60fps) vs 1080p (45fps) performance difference is significant.
I'd really want to figure this out so the game would perform better for non-RPGM standard games.
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