- Joined
- Mar 22, 2015
- Messages
- 157
- Reaction score
- 107
- First Language
- English
- Primarily Uses
Plug-Ins!
by @Hikitsune-Red
RED_RandomLoadingScreen
RED_SetRegionId
PH_Warehouse (edited by me to allow renaming capabilities and randomized items)
Terms of Use (can also be found in-file)
- Free for non-commercial and commercial use
- Just give me some minute credit as "Hikitsune-Red 火狐"
by @Hikitsune-Red
RED_RandomLoadingScreen
Introduction
I found myself, the other day, in want of a more personalized loading screen. So, hopping into the system folder, I changed my 'Loading.png' and was satisfied for a moment or two, but then thought, "I want...more."
So I slapped together this small Plug-In.
With this Plug-In, you can set up your game's loading screen to be randomized! Chosen from a wide array of loading screens.
How to Use
Simply create as many loading screens as you want in your 'img/system' folder, named 'Loading#.png' and set the parameter in the Plug-In manager to your max number of loading screens, and viola!
But that's not all this Plug-In can do, with more screens comes the need for more options. So, you can also use Plug-In commands to set the next loading screen, or next range of loading screens by simply using the "setLoadingScreen # #" Plug-In Command.
Screenshot
*Imagine all your loading screens here*
Link
Plug-In on GitLab
Note:
Because this works with Loading Screens, it is best paired with TDDP Preload Manager
I found myself, the other day, in want of a more personalized loading screen. So, hopping into the system folder, I changed my 'Loading.png' and was satisfied for a moment or two, but then thought, "I want...more."
So I slapped together this small Plug-In.
With this Plug-In, you can set up your game's loading screen to be randomized! Chosen from a wide array of loading screens.
How to Use
Simply create as many loading screens as you want in your 'img/system' folder, named 'Loading#.png' and set the parameter in the Plug-In manager to your max number of loading screens, and viola!
But that's not all this Plug-In can do, with more screens comes the need for more options. So, you can also use Plug-In commands to set the next loading screen, or next range of loading screens by simply using the "setLoadingScreen # #" Plug-In Command.
Screenshot
*Imagine all your loading screens here*
Link
Plug-In on GitLab
Note:
Because this works with Loading Screens, it is best paired with TDDP Preload Manager
RED_SetRegionId
How to Use
Just use the script call "$gameMap.setTileId(x, y, r)" where x and y are the tile, and r is the new region ID
New!: Use "$gameMap.setTileSquareId(x, x2, y, y2, r)" to set the region ID of tiles in a square range
Link
Plug-In on GitHub
Just use the script call "$gameMap.setTileId(x, y, r)" where x and y are the tile, and r is the new region ID
New!: Use "$gameMap.setTileSquareId(x, x2, y, y2, r)" to set the region ID of tiles in a square range
Link
Plug-In on GitHub
PH_Warehouse (edited by me to allow renaming capabilities and randomized items)
How to Use
See the read-me provided
New Feature
Allows chests to have a name that is only used for the dialogue. This way, the rpg maker can use a name like "HOME_CHEST_FOUR" and still have it show up, in-game, as "Chest".
New Feature
Chests can now have items added / loot-added at random by inputting a list of ids.
Allows for random quantities of these items as well.
Link
Plug-In on GitHub
IMPORTANT NOTE!
Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly.
I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add.
His Plug-In is under a CC-BY license, so posting my edit here is all good.
See the read-me provided
New Feature
Allows chests to have a name that is only used for the dialogue. This way, the rpg maker can use a name like "HOME_CHEST_FOUR" and still have it show up, in-game, as "Chest".
New Feature
Chests can now have items added / loot-added at random by inputting a list of ids.
Allows for random quantities of these items as well.
Link
Plug-In on GitHub
IMPORTANT NOTE!
Use of this Plug-In requires that you credit me and PrimeHover (information can be found in the read-me provided) as this is his Plug-In with small edits by yours truly.
I have submitted a pull request to PrimeHover, as this was functionality both asked for, and he said he'd like to add.
His Plug-In is under a CC-BY license, so posting my edit here is all good.
Terms of Use (can also be found in-file)
- Free for non-commercial and commercial use
- Just give me some minute credit as "Hikitsune-Red 火狐"
Last edited by a moderator:


