- Joined
- Feb 4, 2018
- Messages
- 52
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
Hi all, I just downloaded Hime's Enemy Reinforcement plugin:
(http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js)
and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an enemy on the battlefield dies. So if one enemy dies, another random enemy from the other troop takes it's place, and when both troops (or more, possibly) are finished the battle ends. Does anybody have any idea of how to make that work?
So far all I've done is experiment with conditional branches, trying to get a new enemy to appear after a specified enemy dies, but I haven't gotten that to work, either. I'm really a noob with MV so any help is appreciated. Oh and I am using the plugin command rather than script calls.
(http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js)
and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an enemy on the battlefield dies. So if one enemy dies, another random enemy from the other troop takes it's place, and when both troops (or more, possibly) are finished the battle ends. Does anybody have any idea of how to make that work?
So far all I've done is experiment with conditional branches, trying to get a new enemy to appear after a specified enemy dies, but I haven't gotten that to work, either. I'm really a noob with MV so any help is appreciated. Oh and I am using the plugin command rather than script calls.