The Hime inventory system makes it easier for you to manage inventory-related mechanics.
The base plugin let's you assign ID's to your inventories and then change between them quickly using a simple script call. This means you can switch inventories on the map, during battle, using skills, and so on.
Eventually, more features will be added such as actor inventories, chest inventories, storage system, grid based inventory management, and other possibly interesting inventory mechanics.
For now, you get to have multiple inventories.
Download
Terms of Use: https://himeworks.com/terms-of-use/
Compatible with MV and MZ.
Usage
To switch party inventories, use the script call
Code:
$gameParty.setInventory( ID )
If the ID doesn't exist, a new inventory will be created with that ID.
By default the first inventory is called "party1".
Example
Let's say you wanted to create a second party inventory called "party2", you would say
Code:
$gameParty.setInventory("party2")
Code:
$gameParty.setInventory("party1")

