- Joined
- Feb 4, 2018
- Messages
- 52
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
YEP Core- http://yanfly.moe/2015/10/09/yep-1-core-engine/
Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/
Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/
Hi, I posted a thread recently about Hime Reinforcements but this is a different issue.
I'm using Hime Reinforcements and the YEP Core Engine and I've run into what I think is a compatibility issue with inputting script calls into battle events. Namely, I need to check if a given wave of enemies is alive through the script command:
$gameTroop.isEnemyReinforcementAdded(troopID, checkIsAlive)
So that a switch can flip before the next wave appears. The trouble with this is that when I attempt to run the battle, I get a developer tools error message "reference error: checkIsAlive is not defined." I know the problem is YEP after extensive plug-in enabling/disabling. Does anybody know a workaround to this? I feel like without the checkIsAlive reference I won't be able to get the new wave to appear on the condition of the prior wave's death, and MogHunter's Consecutive Battles won't work for me either.
I'm also using Hime End Phase Triggers to make sure the events play out even if all enemies are dead, before the battle ends, so no problem there.
Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/
Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/
Hi, I posted a thread recently about Hime Reinforcements but this is a different issue.
I'm using Hime Reinforcements and the YEP Core Engine and I've run into what I think is a compatibility issue with inputting script calls into battle events. Namely, I need to check if a given wave of enemies is alive through the script command:
$gameTroop.isEnemyReinforcementAdded(troopID, checkIsAlive)
So that a switch can flip before the next wave appears. The trouble with this is that when I attempt to run the battle, I get a developer tools error message "reference error: checkIsAlive is not defined." I know the problem is YEP after extensive plug-in enabling/disabling. Does anybody know a workaround to this? I feel like without the checkIsAlive reference I won't be able to get the new wave to appear on the condition of the prior wave's death, and MogHunter's Consecutive Battles won't work for me either.
I'm also using Hime End Phase Triggers to make sure the events play out even if all enemies are dead, before the battle ends, so no problem there.




