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- Mar 31, 2016
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- 12
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- Primarily Uses
http://himeworks.com/2016/04/scope-change-rules/
Using this mod I'm not quite able to decipher how to bind the scope changing to a key, which is what I would like to accomplish. Using the formula reference found on related website, I find this function:
Input.isTriggered("BUTTON"), and thus only tried to use this bit of code in an item's notebox.
<scope change rule: 1-enemy>
Input.isTriggered(shift)
</scope change rule>
But when I try to select the item in game, the game only tells me
"ReferenceError
shift is not defined"
Picture for reference: http://prntscr.com/b4ycdj
Using this mod I'm not quite able to decipher how to bind the scope changing to a key, which is what I would like to accomplish. Using the formula reference found on related website, I find this function:
Input.isTriggered("BUTTON"), and thus only tried to use this bit of code in an item's notebox.
<scope change rule: 1-enemy>
Input.isTriggered(shift)
</scope change rule>
But when I try to select the item in game, the game only tells me
"ReferenceError
shift is not defined"
Picture for reference: http://prntscr.com/b4ycdj
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