HIME_EnemyReinforcements: Applying states to individual enemies?

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Papillon

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Hi there. I've run into some trouble with Himework's Enemy Reinforcements.
I want to summon an enemy and then apply or remove a state from it, but I can't quite work out what to call. I've been playing around in the console but can't seem to find a proper function for it.
Is it possible?
 

Papillon

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Never mind I was overthinking it.
The summoned enemies can go over the limit of 8 so you can just use
Code:
$gameTroop.members()[enemy index]
for anything you summon.
 

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[closed]IgnoreMe[/closed]
 
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