Himework's Connected Map Script (Help!)

Discussion in 'RGSSx Script Support' started by QueenTeaYT, Dec 5, 2019.

  1. QueenTeaYT

    QueenTeaYT Veteran Veteran

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    I'm using this script (https://forums.rpgmakerweb.com/index.php?threads/connected-maps.10509/) and I'm having trouble making it work.

    In script manager, it is the first thing under Materials.

    Brief explanation of the rules: there are four #'s I'm using. ID, X, Y, and recursive. The ID is the first number between the <>, which is the map ID. X and Y are the horizontal and vertical directions the map will connect (I use the default 17x13). Lastly is the recursive number, which is either 1 (stop looping) or 2 (continue looping).

    This is what I have in my map properties to connect the maps:

    When I playtest it, I don't even get a broken connection. Nothing happens at all. What am I doing wrong?
     
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  2. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

     
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