RCXDan

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So I've recently been baffled by how Himeworks's Inventory Core and Dynamic Item Stack don't seem to play well together.

The problem:

Basically if I put Item Stack + Dynamic Item Stack (allows you to expand stack limits while the game is running) under Inventory Core, it doesn't... work?

Example: Test NPC gives 15 arrows. Stack limit is 30. The attempted expansion was to allow you to hold 60 arrows. Run the test NPC again... and the stack limit of arrows is still 30.

The idea is to have item "upgrades" like in Zelda, like the Quivers and Bomb Bags and the like. I've tested this on a fresh game with none of my usual script loadouts, and the same bug still happens. :kaoback:
 
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kyonides

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Optional: Feel free to send me a basic demo with all those scripts involved in this messy situation via a DM.
 
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RCXDan

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@kyonides I should mention that none of the scripts I normally use have clashed with these two. I tested it... but even in a new project, with just Inventory Core and Item Stack+Dynamic Item Stack it still doesn't work properly. If it's too complicated to work with, I'll understand.
 

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