Hirion

Nicke

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 ​

Hirion: an ordinary beautiful world filled with joy and prosperity. Everything seems to be perfect in this place; the people live long and peaceful lives and there hasn't been any war for as long as anyone can remember. 

However, in the mysterious Eternal Void, a place that brings balance to the world, something terrifying is about to happen. You have been summoned there to uncover whatever secrets it holds and to find out what's going on...

  • A customized ABS (Active Battle System) to enjoy and will bring a unique experience.
  • Solve intriguing puzzles to uncover ancient secrets.
  • Watch out for deadly traps and monsters as you explore.
  • Discover and use exciting items, weapons and skills to advance on your journey.
  • A resurrection option which will revive your character but at the cost of some experience and gold.
  • As you level up you will gain points to customize your attributes.
This game feature no party (you are the main character) and therefore you can't rely on any allies.
 
Screenshots

Dungeons






Scenes



Battle Scenes (old ones)

 


Special Features



Spiritual Stones:

These objects are scattered around the world of Hirion and are activated when the player are near it. If activated they will bring the player back from the dead and also let the player regenerate any lost health or mana.

Credits

Graphics & Animations: Timmah, Celianna, Enterbrain, IceDragon, Mack, Indrah, Liberty, rgangsta, Ksi.

Music & Sound Effects: Matthew Pablo, Fonogeri, David John, Apoc, IceDragon, Atomic, Oblivion, Bernard Kahlen, artisticdude, DoKashiteru.

Scripts: Victor Sant, Moghunter, Falcao, Khas, Arevulopapo, PK8, BigEd781, Hevendor, SheolShade, Lune, Galv, Vlue, IceDragon, Yami, Yanfly, Mithran.

 
Demo
TBA
 
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TengHu

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I've been waiting on this game since it was on VX.net. I'm interested to see what's new with the project.
 

Apoc

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I am in the credits o_O? what the hell have I done? lol, but thank you anyway :D
 
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Emzie

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Ahhhh, now i understand what i am doing in the Dark Ruins :p

Anyway this is a nice game :D
 

Quigon

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Awesome to see it up here! Looking forward to more composing.
 

Nicke

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Thanks guys, hopefully a demo will hit the page pretty soon!

@Apoc: I am sure I've used one of your stuff or else you wouldn't be listed in the credits. That list isn't finalized so I am probably going to change it alot. :p
 

Dark_Metamorphosis

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This looks really cool! Nice screenies, and that attribute system looks very promising! Can't wait to try this out, keep it up! :)
 

anavn

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Looks really cool and adding your custom scripts allow it to really stand out. Keep up the good work and will be eagerly awaiting the next demo :)
 

seita

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The gameplay I was able to test was very fun, can't wait for the full release!
 

Nicke

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Update!

Just a small update... I've added a new screenshot showing off the menu scene. Next time I'll probaby have a bigger update. :)
 

Zeshiba

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Really amazing game! I'm pretty much gonna support the project.

Looking forward for the demo.
 

Hesufo

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It is looking very nice indeed, although some of the maps feel very cluttered. The cave screenshot in particular seems extremely cluttered (stalagmites galore). The menu and HUD scenes look very polished. I like the custom feel of this game, and it'll be interesting to see how your ABS plays out.

I'll be keeping an eye out, for the Demo release! :)
 

Nicke

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Update!

Okay, I've decided to work on my HUD today and this is the result:



Basicially the second image would be the one you see at the most. I have implemented a new feature which fades out the HP, MP, EXP bar if they aren't updated after a few seconds, i.e when you are out of combat at not taking any damage it will fade out.

This will pretty much be the final HUD since I am really pleased with it at the moment. I've also added an animation to the gauges when they are changing which looks alot more awesome then before. I've also changed alot of the buttons to make it easier to attack, use items and skills etc. (if you didn't test my game before then disregard this but it was a bit hard to control the character).
 
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hiromu656

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I feel like the keys for the action bar will be fairly difficult to use.

Unless they're just placeholder or something. I'm sure you could make simpler keybindings.

(What I mean by that is the "D,W,F,G,H,K" buttons)
 

Nicke

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I feel like the keys for the action bar will be fairly difficult to use.

Unless they're just placeholder or something. I'm sure you could make simpler keybindings.

(What I mean by that is the "D,W,F,G,H,K" buttons)
 Yeah, I am probably going to change it but for now it is alot easier to access items and attacking then what it was before. Thanks though!
 

Nicke

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Update!

My game progress is going a bit slow since my last update but I do have a small video showing off my newest title scene. I like the atmosphere to it and hopefully with a few tweaks here and there it will be the final version. I want a unique feeling to it and I think I've achieved that, I'll let you decided! Note that the quality is alot better then what the movie is showing. :)
 

Nicke

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Update!

I'm going share my latest screenshot in case you missed it! Featuring a neat little puzzle ingame, it might perhaps be easy to solve but I like doing puzzles so expect alot of different ones. 


 

Nicke

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Update!

Not sure if I will be keeping this in the final version but for now I have implemented a minimap script along with some customized graphics. What do you guys think?

 

hiromu656

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Your mapping/graphics still look fantastic. I just feel like the minimap stands out a bit too much color-wise. It might just be the dungeon's lightning that makes me think this way, but I'm guessing that not the entire game will be the same color scheme.

For instance if that minimap was displayed on the 3rd screenshot listed under "Dungeons" it probably wouldn't have been as apparent.

I think it'd be nice to make it slightly darker/dim.
 

Nicke

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Your mapping/graphics still look fantastic. I just feel like the minimap stands out a bit too much color-wise. It might just be the dungeon's lightning that makes me think this way, but I'm guessing that not the entire game will be the same color scheme.

For instance if that minimap was displayed on the 3rd screenshot listed under "Dungeons" it probably wouldn't have been as apparent.

I think it'd be nice to make it slightly darker/dim.
Thanks :) .

So, anyone up for some more beta testing and checking if I have made the game a bit less laggy? Send me a PM or post at this thread so I can send you the project file if so.
 

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