Alright, as I said I would, here's my feedback of the demo you linked me.
1) Caught, not Coaught and Presence, not prescence. not really an issue so much, just typos/mistakes I felt were worth pointing out.
2)Tile based action RPG's are ok to play, but honestly, if you can find a way to incorporate pixel based movement into your game, I strongly urge you to do so.
3)Maybe it was just the route I took, maybe I'm just that bad, but it seemed like there was a lack of standard potions. the route I took only had mana potions and I died due to a lack of healing. perhaps starting a player out with a couple would help with situations like these?
4)Is it just me or is the poison a tad strong or a tad too frequent for this point of the game? I'd see about fixing the overall damage you get over time from poison that early in the game.
5)I think the spiritual calling spell should have had some sort of use in the demo, maybe even some hints. Not that big of a deal though; there's always next time.
This game has potential, even if you can't/ don't want to change the tile based movement. I'd advise you to look into Zenonia, commercial game that plays the same way. It started out ok, but it kind of went downhill as you got farther in the game, and I would like to help this game avoid Zenonia's mistakes. Hope this helps and gives you some ideas.