RCXDan

Champion of Brightmoon Tor
Veteran
Joined
Jan 4, 2019
Messages
292
Reaction score
653
First Language
English
Primarily Uses
RMVXA
So I have two burning questions.

1: I want to have a barrier state that doesn't just block damage, it functions based on the amount of hits it can take.

Like let's say actor 1 has a 5 hit barrier that negates all damage taken while it's up. The actual strength behind an attack doesn't matter - a 5 hit combo by the demon king will get rid of it but so will 5 rats attacking at once.

I feel the best way I can describe this is like the Pokemon Mimikyu's Disguise ability where it can block a direct attack but only once.

I am intensely curious if theres a way to pull this off via a script or something like that.

2: I'm pretty sure this was asked before but I'm curious if it's possible to make the game keep track of using weaknesses on enemies.

Like you hit an enemy with a super effective attack, and a variable rises so it does something different next time it's hit with a super effective attack.
 

Latest Threads

Latest Profile Posts

May I make a suggestion for what language we should use for plugins?

IMG_1177.JPG
Have you opened all the advent calendar's yet? Don't forget to leave @Starbird_Resources and @WaywardMartian some love!
1638376821276.png
LOOK AT EM GOOOOOOOOOO!
Sorry for the spam with this, I'm just real happy with how this has gone :D
Custom sleep sequence done! :kaopride:
fuY8hyg.gif
The other day I posted a merchant airship tileset and said it was overflow from my Advent Calendar. @Avery said something like "that's one way to flex!" Well, this morning I woke up and realized THAT I MISCOUNTED AND AM SHORT BY ONE DAY. My face and palm are now perfectly fused together.

Forum statistics

Threads
117,104
Messages
1,104,621
Members
153,127
Latest member
Lilica0506
Top