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- Feb 4, 2018
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Hi all, I'm working on a combat system at the moment where players can choose to either dodge or attack with extra accuracy each turn. What I want, ultimately, is for the player to choose a skill ( called "Aimed Attack") that works like a normal attack, but gives a 1-turn duration 30% boost to Hit Chance beforehand. My problem is that such a skill actually has two targets- the player first for the buff, and then the monster after for the damage, and I don't know how to accomplish that. Is there any way to do this?
Thanks in advance!
PS: I know the skill sounds kinda dumb without context but I've lowered the hit chances for actors and enemies to 70% average so that the decision of whether or not to aim becomes important.
PSS: Also I know that I could give a restriction to the Aimed state to force the player to attack, but in that case they don't choose their target which defeats the purpose
Thanks in advance!
PS: I know the skill sounds kinda dumb without context but I've lowered the hit chances for actors and enemies to 70% average so that the decision of whether or not to aim becomes important.
PSS: Also I know that I could give a restriction to the Aimed state to force the player to attack, but in that case they don't choose their target which defeats the purpose

