Thordon123

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Hi all, I'm working on a combat system at the moment where players can choose to either dodge or attack with extra accuracy each turn. What I want, ultimately, is for the player to choose a skill ( called "Aimed Attack") that works like a normal attack, but gives a 1-turn duration 30% boost to Hit Chance beforehand. My problem is that such a skill actually has two targets- the player first for the buff, and then the monster after for the damage, and I don't know how to accomplish that. Is there any way to do this?

Thanks in advance!

PS: I know the skill sounds kinda dumb without context but I've lowered the hit chances for actors and enemies to 70% average so that the decision of whether or not to aim becomes important.

PSS: Also I know that I could give a restriction to the Aimed state to force the player to attack, but in that case they don't choose their target which defeats the purpose
 

Kes

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You can do this using the damage formula. I am assuming that the HIT buff is being done by creating a state. For the sake of this example, let us assume it is state 59.

a.add_state[59]; a.atk * 4 - b.def * 2

Of course you can change the a.atk * 4 - b.def * 2 to whatever damage formula you are using.
 

Thordon123

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Hey thanks! I just tried that, but unfortunately it only deals null damage now :p More and more bugs...
 

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I think putting the add state command in the damage formula prevents the ability from dealing damage. Unfortunately, adding the state to the effects box only applies it to the enemy
 

Kes

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I use that sort of formula a lot, and adding a state should not produce zero damage.
BUT I noticed an error in what I gave you. I used [] brackets, and it should have been () brackets, so try
a.add_state(59); a.atk * 4 - b.def *2
obviously changing the 59 to the number slot of the state you actually want to add.
 

Thordon123

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Ah I see. I put it in but now the game crashes and I get the message:
-------------------------------------------
Script 'Game_Battler' Line 352: SyntaxError occured

Unexpected tSTAR, expecting $end
a.add_state(26); a.atk * 4 - b.def *2
-------------------------------------------------------
I tried changing the damage formula to

a.add_state(26); a.atk * 4 - b.def *2; end;

but that didn't work either, same error message though displaying the updated formula

Also, 26 is the state number I'm using

EDIT: I'm still screwing with it but it insists that there should be an end command somewhere. Wherever I put it it doesn't work, though.
 
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Kes

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Try
a.add_state(26); end; a.atk * 4 - b.def * 2

"ends" are always my weak spot. Notice that there is a semi-colon after the 'end' as well as after adding the state.

My problem is that I am not on my laptop, so can't check what's in my own database for reference.
 

Thordon123

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Okay, I'll keep screwing with it.

If it isn't asking too much, could you inbox me your formula once you've got your laptop again?

Thanks again for all the help!

Edit: Unfortunately it still doesn't work... same error message...
 

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