- May 12, 2018
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This in most cases, but with a few caveats:ONE. HUNDRED. PERCENT.
- It's okay for enemies to miss players. I know this is one-sided, but being able to build for evasion is pretty satisfying from a player's perspective--provided you as a developer balanced around this with plenty of unavoidable magic attacks.
- It's okay for certain "high risk" skills to miss or deal heavy damage...I guess. Personally I prefer to just use a high damage variance so the player can still get something from an unlucky hit.
- It's okay for skills with a high number of hits (5 at the very least, but I'd say closer to 10 or more) to occasionally miss, since statistically speaking, you're going to get a certain amount out of using the skill anyway. Except in very rare circumstances.
- It's okay for some enemies to be evasive, as it encourages different strategies against different foes. (use magic, use certain attacks that don't miss, etc)