- Joined
- Nov 12, 2013
- Messages
- 48
- Reaction score
- 1
- First Language
- English USA
- Primarily Uses
I'm wondering if it's possible to take an ex-Parameter like HIT Rate and turn it into an number over 100? For example, I want a character to have an Accuracy rating of 127 and that number be put into some sort of formula to calculate 127 - (Evasion of enemy) into a final output.
The reason for this is that the limit to 100% is, well, limiting to me.
Will I need to create my own parameter and formula? If so, how would I do that?
If somebody has a better way of calculating Hit Rate and Accuracy and all that, please feel free to help me. I'm new to game creation and could use all the suggestions and tips I can get.
Thanks!
The reason for this is that the limit to 100% is, well, limiting to me.
Will I need to create my own parameter and formula? If so, how would I do that?
If somebody has a better way of calculating Hit Rate and Accuracy and all that, please feel free to help me. I'm new to game creation and could use all the suggestions and tips I can get.
Thanks!
