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Basically i'm looking for a variant of what Victor Sant did for his accuracy plugin, which set's up an individual formula in a skill's notebox (thus allowing me to tailor the skills)


And then use that formula in lieu of Hit/Eva.


You can still use hit and EVA in the formula, but EVA won't be calculated after, basically the stat exists as a value, but is "dormant"


I tried using it with mev, doing something like If Hit > MEV, but MEV get's applied after the hit as well, thus being applied twice.


I don't know how hard this would be, (hopefully not that hard) but ideally, a MEV version of VE's Hit would be the best. (In terms of compatibility and ease of use)


If not, anything that would allow me to have a differential hit system for magic will do amazingly too.


Link to VE's Plugin :

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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