horst_onager

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HO Achievement System v1.1
Author: Horst Onager
Latest Update: 2020-08-23
------------------------------------------------------------------------------------------------

Hi everyone!

This plugin adds an achievement system into your game! It's a plugin I originally wrote for just my own projects, because I couldn't find any existing plugins that fit all of my needs, but now I've decided to share it!


Key Features:
  • Rewards! Get gold, experience, items, weapons or armors as rewards for completing achievements!
  • Achievement Points! Earn points for completing achievements, and get rewards for reaching certain amounts of points!
  • An alert window to inform the players about their achievement progress!
  • Tiers! Split up achievements into smaller steps!
  • Progress bars! Visualize the progress the player has made so far!
  • Repeatable achievements! Set any achievement to be repeatable as many times as you like, or even infinitely often!
  • A lot of parameters for you to customize the achievement system to your liking!

Screenshots:
Progress bar, rewardsPoint rewardsCategoriesRepeatable achievementsAlert window

Downloads:

How To Use:

I've put detailed instructions and explanations in the plugin's help section, so hopefully that will be enough.
But if you have any additional questions, feel free to ask here!


Terms Of Use:

This plugin is licensed under the MIT license, so it is free to use for commercial and non-commercial projects,
as long as credit is given to me (Horst Onager).


Notes:

There is no automatic achievement completion or switch or variable tracking, so you will have to implement all achievement progress via plugin commands. Maybe I'll add that to the MZ port.
However, here you can download a small extension plugin that provides functionality for some more common achievements like playtime, walked steps or earned gold.

Also, I've tested the plugin to the best of my abilities, but of course there could still be bugs in there, so let me know if you find any!

Happy RPG making :D


Changelog:
v1.1:
- Added demo project.
- Changed category icons to be arbitrary text allowing text codes.
- Fixed some bugs involving plugin commands

v1.0:
- Released plugin.
 
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ShadowDragon

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I know 2 other really nice ones (CGMV_Achievements) that has no categories
and SMO_Achievements that has categories (with secret and hidden achievement)
hidden as compleetly not visible.

to compare with those 2, repeatable is new, but from the image, the 4th one,
tier 1 and behind 0/100, what exacly does this?

is it possible for a tiny demo to play around this part so they can play around and learn
how some this works as well?

otherwise, nice plugin :)
 

horst_onager

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from the image, the 4th one,
tier 1 and behind 0/100, what exacly does this?

These are achievement points. 0/100 would mean that so far the player has gotten 0 out of the total 100 achievement points this achievement can award.

is it possible for a tiny demo to play around this part so they can play around and learn
how some this works as well?

I'll see if I can throw together something as soon as I have some time. Do you have something specific in mind you would want a tutorial for?

otherwise, nice plugin :)

Thanks! :D
 

ShadowDragon

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just some simple ones, 2 battle, gold gain, gold spend, steps, variable etc, create around
8 achievement over 3-4 tiny maps, 4 simple ones, 4 bit advanced, to give some insight what
can be done.

for now, cgmv was my favorite, might go to SMOAchievements, unless this go nicer,
but the setup for SMO is really nice, but there is always space for improvements.

if the arrows for categies are images based, there can go some ways, if its fixed, maybe
a possibility to change arrows to + - or a different way.
 

horst_onager

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if the arrows for categies are images based, there can go some ways, if its fixed, maybe
a possibility to change arrows to + - or a different way.

Right now, the category arrows are icons. But it would actually be a good idea to just make that text-based and allow the dev to use text codes if they want icons.
 

ShadowDragon

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icon based works too, while we can pick any icons, I wait for the demo, so I can play around
with the 3 and see what looks better, but every game has different needs, so good plugins
are always welcome, even if its different 1 tiny bit from another, specially compabilities can
avoid this if other conflict to much :)
 

horst_onager

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Alright, I've put together a very simple demo that showcases some of the custom achievements I've coded in the extension plugin and some other simple ones.
There's also some NPCs where you can try out all the other plugin commands.
 

ShadowDragon

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I will try it out and report back :)

EDIT:
I didn't quite understand the progress of your achievement struct, but it seems it needs to
be done manually to add achievement x add 1 progress, can be some troublesome on one
side, on the otherside, full controll, not sure how its done with the actor levels though,
but will test some more and check around the system.

but it's nicely done, but probably not for my current project unfortunately.
I keep this demo to learn to see if I can use it elsewhere. nice Icons for close/open books =).
 
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horst_onager

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I didn't quite understand the progress of your achievement struct, but it seems it needs to
be done manually to add achievement x add 1 progress, can be some troublesome on one
side, on the otherside, full controll, not sure how its done with the actor levels though,
but will test some more and check around the system.

The progress is basically just a variable that represent how much progress the player has made towards the achievement's goal. And yes, the dev has to manually manage the progress of each achievement through plugin commands. I'm personally not a big fan of these permanent background checks like some other achievement plugins do it, which is why I did it like this, but i definitely see that this can be a problem for achievements like actor levels or walked steps or things like that if you're not a coder ^^'

I'm currently porting the plugin over for MZ, and I thought about binding the achievement progress to variables, maybe that would be more practical?

but it's nicely done, but probably not for my current project unfortunately.
I keep this demo to learn to see if I can use it elsewhere. nice Icons for close/open books =).
No worries, thanks for testing it out anyway :D
 

ShadowDragon

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if I can make a suggestion, while the plugin is nice, you can create a tiny addon (if it is tiny)
that it can automate if you want too, else you can do it manually.

Manually can give full controll, I agree on that part, so you can give points to specific
enemies defeated and not more than 2 if its to easy to avoid easy rewards.

there are defenitly pro's on this one not seen on other I saw and play around with.
but it can be used for some or most games.

the hid/show command and enable/deisable command is something I need to find out
what those exacly does. but keep up the nice work though =)

EDIT:
after playing around a tiny bit and change points given, break any achievements,
this is a screenshot of the battle I broke in giving a different amount of points,
higher than the progress and killing the enemy.

BrokenFunction.png

maybe a safety function that it will update so it wont break?
Max reapeated stays 20, tiers wont update, the achievement on the background says
"Mass Murderer" "Achievement progressed (2 or 3x)" "Achievement compleeted"

this over and over, when I overkill with the points (instead of 1, I throw " add 100 points"
for test purposes. see how the plugin handle the progress, but that seems to break it.
 
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horst_onager

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if I can make a suggestion, while the plugin is nice, you can create a tiny addon (if it is tiny)
that it can automate if you want too, else you can do it manually.

If you look in a the plugin list, there's a plugin called HO_AchievementList_CustomAchievements, which does exactly that, it automates some common achievements that aren't easily implemented with just plugin commands. If you have any other ideas for more of these, I'd be happy to hear them :)

the achievement on the background says "Mass Murderer" "Achievement progressed (2 or 3x)" "Achievement compleeted"

The alert pops up every time the player completes an achievement, so if enough progress is added to a repeatable achievement to complete it multiple times in a row it will also pop up multiple times.

As for the other thing, I'm not quite sure what's causing it. I've just tested it myself and it works fine. Could you post here your edited project or PM it to me, so I can take a look at the settings?
 

ShadowDragon

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settings are the same as the project demo, just on the battle NPC (golbin),
achievemt 5 Add 1 point (win), I change that to 100 points, while repeated 20 is max,
the name should be yellow, with overkill of points, it breaks that, but you keep getting
rewards (I got over 40 swords, wands, etc) 80 is max tier, but I keep getting progress
compleeted rewards.

also, in battle, when you kill it 1x, you are level 2, when out of battle, you become level 5.
not sure if this is on purpose or testing part though.

but while I use it for test purpose, I think I got with SMO_Achievements, which can categorize
as well, but also has some minor issues, but also the ability to give each category a background
image, repossition the popup (which you could too), and some other things, compleetly hidden
is not on your plugin yet), but in the other, not anyone with an achievement system has it.

maybe you can add an ability for the one that use this plugin, achievement name only
or only the bottom.

I use a image pop up which is best in cgmv achievement, in SMO I need to make it happen
still. but I can put your achievement plugin in my top 3 out of the 6 I found :), other 2 a buggy though,
the last one is more complicated using comments and stuff.

I think CGMV is still my favorite, while SMO has something I like as well as my 2nd favorite,
and yours has repeatable for more rewards or different reward upon completion, not
found in the previous 5 plugins, so that one makes your unique :)
 

xiamumomo

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Your plug-in is very good. I have also looked at your demo project, but I still don't understand how to judge playtime, steps, total gold, etc. I imitated your settings, but it didn't work. I immediately copied the third item in the achievement list of your demo project. I changed the 500 of tier to 200 gold, but I have 50 progress bar, which has not been increased. I think it will be time to share it with friends.1.png2.png
 

horst_onager

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but I still don't understand how to judge playtime, steps, total gold, etc. I imitated your settings, but it didn't work. I immediately copied the third item in the achievement list of your demo project.

Take a look at the plugin list, under the achievement plugin there's a second plugin called "HO_AchievementSystem_CustomAchievements". It's a small extension plugin I wrote to provide support for some common achievements, so that you wouldn't have to implement them with parallel common events or something like that. Most of the default achievements are set up there.

Your plug-in is very good.

Thanks :D
 

xiamumomo

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Take a look at the plugin list, under the achievement plugin there's a second plugin called "HO_AchievementSystem_CustomAchievements". It's a small extension plugin I wrote to provide support for some common achievements, so that you wouldn't have to implement them with parallel common events or something like that. Most of the default achievements are set up there.



Thanks :D
Thank you very much for your advice. I understand now
 

furkan2

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can you help?

TypeError: value.addLoadListener is not a function
at Sprite.set (rpg_core.js:4000)
at Scene_Achievements.createBackground (HO_AchievementSystem.js:2620)
at Scene_Achievements.create (HO_AchievementSystem.js:2613)
at Function.SceneManager.changeScene (rpg_managers.js:2005)
at Function.SceneManager.updateMain (rpg_managers.js:1982)
at Function.SceneManager.update (rpg_managers.js:1907)
 

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