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Hey everyone,

Is there such a script that is available or that can be made to allow "run" or "flee" to work the same way older Final Fantasy games do? It's not a selectable command or skill, you just hold L+R (or two programmable buttons of choice) simultaneously to activate it.

What I'm hoping for is a way to make that work without disrupting the flow of battle. For instance, it doesn't count as anybody's turn but works in the background while the battle continues. In some of the old games, you would have to hold them for longer periods of time before you could successfully run away, all the while you're still getting clobbered by enemies. You could even have a gab window appear at the top that says "attempting to flee" or something to that nature until it works. The wait time on how long it takes the party to run could be correlated to the enemies difficulty and the current average level of the party. For instance, it would take you a lot longer to be able to run if you're a level 10 and the enemy is around the same strength, but you could run instantly if you're, say, a level 50 fighting a level 1 monster.

Does this make sense? Is this possible?

Thanks.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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