Holders Animated Battlers(MZ-MV-XP-VXAce)

Kes

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Yes, that's a much better base. Looking good.
 

Toxsick

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Hi I found your assets recently I struggle with drawing “as in I can’t at all” are your assets free to use including for monetized games? Atm I don’t really plan to but just incase lol. Btw great work they look amazing!
 

Kes

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Suitably evil-looking Jack-O-Lantern
 

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Hi I found your assets recently I struggle with drawing “as in I can’t at all” are your assets free to use including for monetized games? Atm I don’t really plan to but just incase lol. Btw great work they look amazing!
Hi there, my terms of use can be found here:
Thank you, a lot of time has gone into them all.

Suitably evil-looking Jack-O-Lantern
XD It's been a while since I completed any enemies.

Going forward I'll post a sheet here and when there's enough I'll add them, plus all colour alterations and anything extra (like turn order icons, weapons) into itch packs.
 

Kes

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Will you be doing any dual wield battlers? Pure self-interest behind that question as I have a female dual sword user. But maybe you already have and I've simply missed it.
 

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Will you be doing any dual wield battlers? Pure self-interest behind that question as I have a female dual sword user. But maybe you already have and I've simply missed it.
Yeah the Samurai/Assassin class will wield a Katana or dual swords. Here's the template:
Samurai - Assassin Female Base 1A[anim].png

I've not done any costume designs yet.
 

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The 2nd class weapon for the Archer is the Rifle making for a Soldier class
Rifle Level 1A.pngRifle Level 1A above.png
Please remember there's two sheets for one weapon, below displays under the actor sheet and above is on the layer higher than the actor.
 

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First original hero character released in a long time!
Rose is ready for download with all the others in the Free Heroes collection. She's a Lancer and this download has her unique spear and a merged ready images are also included.
Bonus is now I'm doing face graphics and this is also included here, with weapon icons and hero turn order icon.
Rose.gif
Spent a long time on this and looking forward to now doing more unique heroes.

Free download: https://holder-anibat.itch.io/holders-animated-battlers-free-heroes

As a little personal comment I've been looking over old youtube tutorials of using my battlers and I know there's a bit of a learning curve to them and if anyone would like to share thier method if it be video or written I'd be grateful for the support of helping others use these with any RPG Maker engine.

Also my discord is also a place where people are posting their own progress and battler creations so it's there if anyone would like to join.

All links are there in my signature. Will be streaming on Sundays from now on whatever it is I may be busy with creating.

Stay safe and enjoy.
 

Avery

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I somehow missed that adorable pumpkin!
As much as I like your own battler style, the monsters always get me.
And this pumpkin is so cute. I could totally see him on the heros' side as something a witch can cast in battle if there is a pumpkin in the inventory or as a failed experiment she kept as her sidekick :3
 

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I somehow missed that adorable pumpkin!
As much as I like your own battler style, the monsters always get me.
And this pumpkin is so cute. I could totally see him on the heros' side as something a witch can cast in battle if there is a pumpkin in the inventory or as a failed experiment she kept as her sidekick :3
I tried a few different things with that little dood. The Defend animation on the sheet looks static but it's got a nice squishy look to it.
Defend.gif
A love that idea as a summon ally thing. I hope to see people make use of that or even like a transform hero effect.

I've been considering merging my heroes pack and the weapons pack. So people can grab what they need for heroes in one place.
 

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Finished all my spears and now working on the shields before I release both kinds. The shields are in first draft and here's a little demo of the smaller shield and how they'll be held. colours and such are not going to be final. Just threw something together for the example.ShieldDemo.gif
 

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Almost finished.png
Shield designs almost done, 1 more to go. All the icons and colour variations for these are finished.
Wanted a sort of robot look to the third one and a front of train aspect to the third.
 

Finnuval

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Ooooh those are some fun desings
 

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Ooooh those are some fun desings
If you put visual weapons into your game, you gotta have some unique designs :)

Huge update:
Rose2.gif05.png
This free download now has a ton of content.

Folder file totals:​

Anim - 28 (Animated battler sheets [anim])
Face - 8 (144x144px large actor face graphics [face])
Single - 28 (160x160px first frame of the sheet [single])
Turn Icon - 28 (32x32px actor face icon [turn])
Weapon - 608 (Visual weapon sheets below & -above)
Weapon Icon - 304 (32x32px weapon icon [icon])
Weapon Single - 304 (Individual large weapon images [single])
 

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James1.gif06.png


New original character completed, James a Squire/Mercenary. Added are more new 1 Handed Swords.
I've also added the Yoyo weapons with variations and weapon icons, these are for use with the Acrobat class and can be thrown at targets from a distance or just used as is for sort ranged strikes.

Folder file totals:​

Anim - 36 (Animated battler sheets [anim])
Face - 8 (144x144px large actor face graphics [face])
Single - 36 (160x160px first frame of the sheet [single])
Turn Icon - 36 (32x32px actor face icon [turn])
Weapon - 708 (Visual weapon sheets below & -above)
Weapon Icon - 354 (32x32px weapon icon [icon])
Weapon Single - 354 (Individual large weapon images [single])
 

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1.gif
New enemy has appeared in the Free Enemies pack. Jack-o-lantern with 5 variations!

Newly added drop (loot) icons for 60 enemies.
Corrected all turn icons for enemies.
Corrected Creeps enemy sheets with outline.
 

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The first post here is a tad bit broken. I was about to restore it to what it was. However, I'd like to know what you'd like to see there? Information about each job class with what makes them different? How the Visual Weapons work and what options there is?
 

Kes

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I think how the visual weapons work and what the options are would be nice on the front page. It not only gives useful information, it also reinforces the fact that these sprites are versatile.

Ofc this isn't to say that other things shouldn't be there as well.
 

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