Holders Animated Battlers +MZ +Unite +MV

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Hunter Ranger.png

The job class that brings a Gun to a sword fight! Fresh onto the battle field and keeps their distance to take enemies down from a far.
This FREE job class and the rest are able to be downloaded from my itch page.

Don't forget these also have visual equipment so every time you grab that sweet new weapon it can be viewed in battle!​
 

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Assist Dancer.png

Help is on it's way with this Assist job class base! Buff your heroes and keep them fighting.
This FREE job class and the rest are able to be downloaded from my itch page.

Don't forget these also have visual equipment so every time you grab that sweet new weapon it can be viewed in battle!​
 

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Two updates for the animated battlers as I missed a post last time.
Witch Jester.png
The Witch zooms around on their broom and casting and swinging it around. The Jester will use a large ring weapon to spin the foes into chaos.


Barbarian Reaper.png

Heavy hitters of the barbarian class brings destructive force to your party, or slice up your target with your scythe as a Reaper class.
 

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With this release the Animated Battler job class bases are now COMPLETE!

Samurai Assassin.png

The agile Samurai is patient and waits for the exact time to strike. Take up arms with it's Assassin sub class and use the dual to dice up the enemy!
 

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Since the bases are now complete and the second set of 15 job classes are being created I've decided to repurpose my bases for the default format of RPG Maker MZ & MV, as a bonus I'm pleased to be the first to release visual assets for the yet to be released RPG Maker Unite!

I've followed the naming structure and with 540 images in the folder the 30 actors are done and ready to go upon release. The MZ and MV folder has the 30 actors ready with their 15 weapons already equipped since there's no default Visual Weapons, if there does happen to be one released then I'll update the pack accordingly.
Also any future released will now contain my Streamline format and the default for MZ/MV and Unite.

Guess I need to rename this topic...
 

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Preview.gif
A preview of the next set of weapons (7 types out of a total of 15 different types).
The ones still under development are; whip-rifle-fan-crossbow-shield-minigun-dual-ring.

The characters are a bit cut up because of the guidelines I use for placing weapons.
 

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Been working on the faces of the batch of free actors I'm doing, any guesses which RTP was the most varied for the 30 classes?
Faces.png
Still doing lots of tweaks as to how I'd like the hair to flow and what style of highlights I'm going to use. Did a lot of 2x2 highlights but it ended up looking too bubble like.
 

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DevLog.gif
Working on the first releases for the Squire/Mercenary. Based on the XP RTP and well since the character sets don't match the battler images it's really difficult to see what they're wearing.
 

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XP001
Squire/Mercenary
1 handed Sword/1 handed axe
4 colour variations with 160x160 single image and 32x32 turn icon image
Release Preview XP001.gif
First Hero is complete and can be downloaded for free here: https://holder-anibat.itch.io/holders-animated-battlers-free-heroes

Put a little watermark over the gif since this is all the frames in the sheet. I made the first variation look like Actor4-1 from VX so there's a bonus.
Why no weapon? These are designed for use with Visual weapons, and you can easily add any of the corresponding weapons that you want it to hold. Guide here on how to do it if you're not sure about layers.
I'd love some feedback now that I've started getting heroes done.
 

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