Holder

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Holder Streamline Battler Banner.png
Holders Animated Battlers
Terms of Use
These are now into the final version 3 -Streamline-
Everything from now on will work to this style, the definitive version of Holders Animated Battlers!
About
Holders Animated Battlers is a project which I started early 2011 time ago to give everyone who's developing an RPG a chance to have a consistent and solid collection of animated battlers.
Since then I've improved in what I can do and what I'd like to see this project be. It's now in it's third and final version and I've combined all my knowledge to start as a means to go on.
First goal I've set it to have a basic set of enemies and a full set of bases containing 15 classes! Each will have two different weapons available giving some nice alternative classes which will double the total class range to 30.

Actors and Enemies will follow the same style and format so they can even be used as either depending on your preference. I've created this to be as flexible as possible. Also with that the format style is not to that of any default RPGMaker engine, reason for this is that the engine keeps changing what's default. So outside scripts and plug-ins are always required to use these.
I've started creating guides and help to use these in whatever engine you're using. If you'd like to submit your own guide (Video or Text) I'm open to submissions.
Thank you and enjoy.


Starter pack - Free templates and Monsters
The best way to get started with using my animated battlers in RPG Maker (Version XP, VX, VXAce, MV or MZ) is to download the free animated battler templates for actors and enemies. Locating the script/plug-in which allows for custom actors and enemies. Then adjust the frames to 4 and poses to 14.
Included within my wordpress - animatedbattlers.wordpress are setup guides for which ever version you're using. Some are still being constructed but the scripts/plug-ins themselves usually come with instructions on how to include various sheets.

The actors come ready with visual equipment but I've also created a guide on how to merge a weapon of your choosing with the actor if you don't want to use visual equipment within your project or if you'd like to use an actor as an enemy within your game (Possibly an opponent that joins your party).

ActorBanner.gif

Animated Battler Classes, Bases + Weapons
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Cover Image Archer.png
Archers use Bows for a variety of ranged strikes.
Alternative weapon Rifle for a Soldier class.
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Cover Image Fighter.png
Fighters use Knuckles for a variety of punches.
Alternative weapon Mace for a Cleric Class.
---
Cover Image Wizard.png
Wizards use Wands for a variety of magic projectiles and spells.
Alternative weapon Mask for a Psychic class.
---
EnemyBanner.gif
Monsters and Bosses
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Cover Image Free Enemies Pack 1.png
A free pack of 20 animated battlers, containing colour variations.
Which is a total of 128 animated battlers, this comes with 128 single frame images.
Plus as an additional bonus - Turn images which are 32x35.
---


Set-up Guides

RPG Maker MZ​

Akea Animated Battle System 2 – By Raizen


RPG Maker MV​

Battler Graphic Setup – By Victor
Sideview Battler Enhancement – By Yami *Configuration Help*


RPG Maker VX Ace​

Victor Engine – Animated Battle – By Victor Sant
TSBS – Theolized Sideview Battle System – By TheoAllen
Animated Battlers – By Jet
Animated Battlers – By Fomar0153
Animate Enemies – By Rhyme
Tankentai Sideview Battle System v1.00 – Translator: Wishdream
Animated Battles – By Galv
Battle Pets – By Galv
Battle Cut-In graphics by Archeia/Nessiah in Archeia’s RTP Workshop.


RPG Maker VX​

Animated Battlers VX – DerVVulfman
Animated Battler Graphic Script V1.0 – By Neon Black


RPG Maker XP​

AnimBat Animated Battlers – Comprehensive – By DerVVulfman
ACBS – Atoa Custom Battle System 3.2 – By Atoa
Moonpearl’s Animated Battlers – By Moonpearl

Videos by others from around the Web:

Send me a message if you'd like you video included here or if you'd like me to remove your own.​
 

Attachments

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  • Cover Image Fighter.png
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  • ActorBanner.gif
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  • Cover Image Wizard.png
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  • Cover Image Fighter2.png
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Tarohiko

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Darn it! I have reached my quota of positive votes!

Anyway, good to see you post it here, Holder. ;)
 
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Holder

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:lol: Cheers for the attempted like Nelneo, how could I not post them here aswel. I still have Pixel Peek going at VXAce (and my topic) and that'll be where my primary updates and discussions would be, it's set so anyone can view and reply to check out what's going on and have their say in what's coming next.
 

Emmych

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I feel like I haven't told you how much I dig your work yet. BI

WELL. Better late than never!

HEY HOLDER I DIG YOUR WORK. These're all super rad; I will probably stare at them and hope to learn from their radness. ;w;d
 
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Whiterose

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Wow, now this I like. As Emmych said, I dig your work. I dig it like a wombat.

This has given me a few ideas for my game... *rubs his chin* Hmm....
 

Holder

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Thanks very much Emmych and Whiterose, I'm glad it's giving you ideas. I had a couple of different ideas on how people could use these from the usual standard battles but I should wait till I have a fair few more before I propose anything.

Emmych I wish I had the time to do some tutorials on these but at the moment I'm pretty pushed for time otherwise I'd love to.
 

Emmych

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Emmych I wish I had the time to do some tutorials on these but at the moment I'm pretty pushed for time otherwise I'd love to.
Hahaha, this is okay! Mostly I meant, like... I was just gonna stare at the sprite sheets and try to absorb knowledge that way. OTL

Either way, these are still super fantastic. >w<d I really should try to use the monsters, at least. ;__;
 

Neon Black

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Sweet! My crappy script is mentioned here! Do you mind linking to the topic on this forum, though? This is the link here....

I still love that aibatt.... Brings back good v7 memories.... >_>
 

Holder

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Certainly Neon Black :) I've updated that link there for you.

I've just updated the main post with the newest additions to the collection, firstly it's those enemies that starting adventures can't do without:





And I loved this design when it was sent to me via PM, it's designer is Chaz Sumlin and I hope to find time to create the other two types at a later date. Plus it gave me a bit of practice creating a larger battler for when I make even larger ones in the future.



Enjoy =^_^=
 

Kread-EX

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Woah I really like Asimole. And man, the sewer rat looks like it should give some nasty disease there...
 

tpasmall

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Sewer rat 1 is clean, but sewer rat 2 has the clap
 

Holder

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:lol: Very true tpasmall. Cheers Kread Asimole took a load of work to animate, though it can't really be seen from the sheet itself.

I'm not sure if I should ditch the shadows that I've placed on the battlers or not, as there's scripts like Victors animated battlers where the pose/actions control does some really nice effects and movements but the shadows look odd if the enemy is thrown into the air for example:

Animated%20Battle.PNG



Also it's been mentioned that it could be useful if I used animated thumbnails instead of the static png images, but I'm not sure on doing this or not- Yeah it'll look good and I've seen others do this before, would it make it a pain when the page's loading though? I dunno, thoughts?

 

Kread-EX

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It's possible to add/control shadows via script to avoid this kind of problem. Still, I'm tempted so say keep them: if they're a bother for somebody, they can just remove them - it's easier than add them.

As for animated thumbnails, well, if you use gifs instead of pngs it shouldn't be too heavy for people with slow Internet. Right now I'm on a crappy WiFi connection and I can load this page quite fine (although you only have a few animated thumbnails as of right now).

You should ask Nessiah >_>
 

hyde9318

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Well, in my opinion, animated thumbnails would allow everyone to see your battlers in action without having to set them up in a system and test each one. Even though people can just look at the sprite set, I have seen your battlers in action and no un-animated picture can do them justice. Your animations are nice and smooth, and I would love to be able to see them moving right here on your thread.

However, that said, I do foresee maybe a few issues with lesser updated computers. I guess that you can just weigh the pros and cons and decide what you would like to do. Really, in the end, it isn't our choice.
 

Kazzador

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Awesome additions Holder! The animated thumbnails are a nice added touch too.

Maybe I should start to do sprites based around your battlers, though I already have the rats ;) . Just a thought.
 

Holder

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I've placed a few in there just to give myself and everyone a feel of how they'd look. Cheers for the input, especially if you're able to load it fine via a bad wifi Kread.

Kazzador that'd be cool, I had made a couple of idle frames of some of the monsters but I'm not really accustomed to making those kind of sprites.
 

Archeia

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holder on the future sprites, remove the shadows if you feel it's necessary. Let the people manually remove the shadow on the first ones ~
 
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Emzie

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this is more looks like a sideview battlers if you put them in opposite direction :3
 

Holder

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holder on the future sprites, remove the shadows if you feel it's necessary. Let the people manually remove the shadow on the first ones ~
Ah good plan, that'll save me time having to go back over all the ones I've already done... Actually if I ever have a spriters block it could be my pass time :lol:

I may still keep a slight one on flying/hovering creatures just to show they're meant to be off the ground.

this is more looks like a sideview battlers if you put them in opposite direction :3
By default most, if not all scripts have sheets facing this direction, any sheet not within the party is usually flipped horizontally.

Plus wouldn't you just love to have a little Aibatt in your party ^_^
 

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I have been looking for what battler(s) to finish next, I've had a few concepts and a few requests. After looking at what was there for a while I narrowed my next release down, and here's what I think I'll no next.

There's no particular order as yet but if yous would like one done first then just post away:

gallery_2782_66_12529.png
 

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