orochii

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Hold my beer, those look pretty nice!

Awesome as always.
 

Holder

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de7j9r2-5e4ac115-3c38-4eac-80c0-4d8ced81f8aa.gif

unknown.png
unknown.png
 

Avery

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Very cool!
I also like how the medusa is coming along in your wip!

Do you know wheather there are already plugins for MV or MZ that support using your character template?
 

Holder

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Thank you :) Wanting to get a bit better before I fully go for medusa, think that's why I tend to focus on the smaller battlers first.

For MV there's a way but it's very convoluted that I wasn't able to understand it.

MZ there's one that's almost finished and includes visual weapons for the actors.
I'm really looking forward to getting my hands on it and I'm working with them to include some exclusive battlers and a weapon set.
 

Dungeonmind

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Looking amazing as always @Holder

Those are some nice monster animations as well.
 

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Thank you @Dungeonmind, it's funny I'm doing more animations than the commercial game that it's based on.
 

Holder

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Treant based on the one from Final Fantasy. Going for more forest/grassland early game content.
 

Holder

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New addition, Frog battler which is originally based on the rain frog from Xenogears. Decided to drop the rain part to make the creature easier to find.
Really pleased how this turned out.
 

Copywright

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Holder is still pumping out awesome battlers!

That base is great, I wish there was a mounted knight battler.
 

Finnuval

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Still amazes me...
Great work!
 

Holder

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Want to design a costume for an animated battler? I've just set up a section in my discord for just that!
Or alternatively post them here.
Front back and side please and also state which class from my planned listCostumeFemale.pngCostumeMale.pngHolders Animated Battlers Bases.png
 

Finnuval

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Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

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