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Loving these! I'm partial to the Ring Blade riding witch, myself, but all very well done.
Thank you, I hope that's one I have fun with when it comes to doing the poses for them.
 

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unknown.png

Working on the Wizard which is very floaty.
Showing both weapon types here:
-Wand for normal magic class shenanigan
-Mask for psychic chaos.
 

Gabrelik

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Looking good!
 

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Been getting things ready with for a Demo with Akea Animated battle system 2 for RPG Maker MZ
Just a progress update video.
 

dinhphucle

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Hello! I'm currently working on my rpg maker vx ace Persona fangame, i wanna ask if your Victor animated battler has some kind of script code that play two actor battler animation at the same time?
The concept basically is the actor using skills, play their animation, and then play animation of another battler stand behind them as their persona.
Can you (or anyone else who see my comment) help me with this? Thank you
 

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Hello! I'm currently working on my rpg maker vx ace Persona fangame, i wanna ask if your Victor animated battler has some kind of script code that play two actor battler animation at the same time?
The concept basically is the actor using skills, play their animation, and then play animation of another battler stand behind them as their persona.
Can you (or anyone else who see my comment) help me with this? Thank you
Not sure how the persona thing works but the closest I know is the Mag/pet script. This is only four frames of a single pose which is situated behind the actor and has their own stats.
 

FighterBlade

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What happened to the first version?
 

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Updated my first post with some additional information on getting started, since these aren't plug and play and for early RM devs.
Also added the Free Monster Pack and Wizard job class.
Included information on the additional job class which is for each job.

In total there will be 15 job classes that double as another class depending on the weapon given to them.
So far theres;
Archer (Bow) > Soldier (Rifle)
Fighter (Knuckle) > Cleric (Mace)
Wizard (Wand) > Psychic (Mask)

What happened to the first version?
The first version is available on my DeviantArt account but I'll no longer be creating battlers that small and with weapons on the sheet itself.
 

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Let the bodies hit the floor! Been working on the unique dead pose for each class. It's getting tough with only a few more to do, trying not to duplicate any. Support me over on my itch https://holder-anibat.itch.io
Sprite-0001.png
 

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Updated https://animatedbattlers.wordpress.com/ with my plans going forward in 2022:

Hitting 2022 and I have gathered everything I need to finish the bases, and this is now my focus for the year. Having a complete set of 15 Bases doubling into 30 Job classes. Making available 150 weapons as the set is complete.
Unfortunately this means no further enemies till that’s complete.

With this I’m also sketching some costume designs to start selling them once complete. This will come with not just various colours but also a unique weapon set, icon, turn order, a full character picture, bust and face set. I’ve decided not to do character sets of each simply because there’s many different styles over the series and people tend to create their own.

Progress on the battlers hence forth may seem slow in release but I’m working on each pose for each class at a time. This means that when it comes to releasing them they’ll come fast! The three available now are enough for you to use as placeholders and for coders/scripters to create content with.

Stay safe <3
 

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Been working through the poses for each job class, today I've been able to get 9 out of 15 Struck/Damaged ones completed.
I could but didn't want to do the same pose for everything. So giving each one a unique look depending on what their job is.
GettingHit.png
 

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Progress update:

Most recent progress has been the completion of 2 poses for all bases.
The Defend poses are all complete as well as the State poses.

6 out of the 13 poses done for all 30 actor bases.

ProgressUpdate04.png


Weapons are also coming along, got a total of 74 unique weapons complete.
 

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Finally satisfied with the main menu xD

The plan was to have battle sprites in the menu...But these faces from Ocean's Nostalgia look pretty damn good imo. (Will have to adjust for them ofc and maybe recolor to match the overworld/battle sprites more)
It's always disturbing to me to see my cat eating something off the bathroom floor.
Sometimes it works out to not do work on my game for a while. I ran through a playtest today and got about a page of things to fix or improve...
I got lot's o balancing to do lol... I think I'll redo my skills for the 3 party members for the 5th time lol. but I need them to be more distinct for balancing the RPS element system since fights are 1 on 1 with tagging.
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