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Ahh. Nothing like starting an RPG by being woken up by your single mother who doesn't even have her own room, venturing off after 4 minutes of dialogue, and never to retuuuuuuuuuuuuuuurn.

We see it all the time. >_<

I'm thinking of making a home base for my characters.

A place where they can rest, play minigames, and progress just as they do.

As they complete quests and defeat enemies more unlockables and upgrades would be available to them to customize and decorate their home to their liking.

Should they be able to move their base? Similar to secret bases in Pokemon. 

Through the use of variables the base would be able to change locations.

Teleports to base or moving base?

Should the base be similar to giant airships from Final Fantasy?

Where the player could just take it around with them or should the player have access to teleport crystals that would bring them to their base?

Should there be teleports to all the towns with something like a Lodestone Network?

Or should they just do it the ole fashioned way of walking back to their base? Perhaps defeats the purpose.

How should inns and the like be worked if they can just rest for free at their base?

Should the party not have a base at first and instead be required to pay for one?

Should there be personal shops within the base? Perhaps selling unique items not normally found in the normal game world?

Thoughts, improvements, and feedback appreciated!

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