Hoping for a quick reply, stitched tilesets like in XP?

Vixxth

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I'm from XP, and I now have moved to MZ, I used to take all my relevant tilesets and stitch them together as one hyper tileset to use throughout the whole game...
is this possible in MZ, if so how? i tried to take 2 indoor tilesets and increased to height of the canvas in GIMP, then added another tileset underneath, the margins make sense and fit, but I don't see a change inside when imported... idk if im doing something wrong, or if this isnt possible no more :(

any information would be extremely helpful thanks
 

Vixxth

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P.S. also is there a repository of free assets such as tilesets animations ect?
 

ATT_Turan

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I'm not familiar with XP's asset formats, but you can't do that in MZ. Tilesets are in a specific size and format, as you can see in the help file under Documentation -> Asset Standards.

There's a resources forum on this site that you can browse, in addition to Googling for things.
 
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Bex

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All my half knowledge about this is:

That was only possible in RPG Maker XP as far as i know.
I also read that making the Tilesets to long in XP could stress out the performance of that
RPG Maker.

In MZ - Database - Tilesets you can create one Tileset for each Map.
Right Click a Map on the Maptree, in that Map Options you can Select a Tileset for that Map.
The standard amount of Tiles on such a full Set is much bigger in MZ in comparison to standard XP.
 

pawsplay

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By creating two or three of each tilesheet, you can produce myriad tilesets in the DB.
 

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