- Joined
- Mar 23, 2016
- Messages
- 159
- Reaction score
- 12
- First Language
- English
- Primarily Uses
Basically, this plugin alters the way choices are displayed for a cleaner selection, especially if you changed the size of the window graphics.
This plugin should be compatible with Yanfly's plugins and Himework's Large Choices plugin.
Basically, here's how the plugin works:
1.In the settings, you can configure the following:
a.The mapping for where the choices are displayed depending on the position defined in the choice selection box.
In the plugin, there should be 3 mappings:
1.Display choice box at top of screen
2.Display choice box above window bar
3.Move window bar up 1 line, display choice box below
By default in the config, setting the choice position to the left results it being at the top (map 1), setting the choice position to the middle results it being at map 2, and setting it to the right results it being in map 3.
b.Whether the plugin is enabled or disabled upon starting the game. (Can be changed with a plugin call)
c.Whether or not to use a "wheel" effect.
d.When using a "wheel" effect, whether the text is rounded like an actual wheel or if it's displayed normally. (This is optional)
e.If the "wheel" effect loops end to end
f.Choice friction for wheel effect. (This would be fun. The default is 0, meaning that if you swipe the wheel it will stop after it hits a choice. A higher number makes it keep going for longer or until it hits the end of the selection box.)
2.All of the settings can be changed Mid-Game with plugin calls, and there is a plugin call to reload the default settings if needed.
3.The plugin has a custom width option, which can be turned on. If turned off, it will auto detect the width of the Message Box
What the wheel effect does is put the selection cursor in the middle and the other choices are to the left and right. A good example would be in Pokemon Emerald, although it has a vertical wheel instead of a horizontal one.
This plugin should be compatible with Yanfly's plugins and Himework's Large Choices plugin.
Basically, here's how the plugin works:
1.In the settings, you can configure the following:
a.The mapping for where the choices are displayed depending on the position defined in the choice selection box.
In the plugin, there should be 3 mappings:
1.Display choice box at top of screen
2.Display choice box above window bar
3.Move window bar up 1 line, display choice box below
By default in the config, setting the choice position to the left results it being at the top (map 1), setting the choice position to the middle results it being at map 2, and setting it to the right results it being in map 3.
b.Whether the plugin is enabled or disabled upon starting the game. (Can be changed with a plugin call)
c.Whether or not to use a "wheel" effect.
d.When using a "wheel" effect, whether the text is rounded like an actual wheel or if it's displayed normally. (This is optional)
e.If the "wheel" effect loops end to end
f.Choice friction for wheel effect. (This would be fun. The default is 0, meaning that if you swipe the wheel it will stop after it hits a choice. A higher number makes it keep going for longer or until it hits the end of the selection box.)
2.All of the settings can be changed Mid-Game with plugin calls, and there is a plugin call to reload the default settings if needed.
3.The plugin has a custom width option, which can be turned on. If turned off, it will auto detect the width of the Message Box
What the wheel effect does is put the selection cursor in the middle and the other choices are to the left and right. A good example would be in Pokemon Emerald, although it has a vertical wheel instead of a horizontal one.
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