ZirconStorms

Veteran
Veteran
Joined
Dec 22, 2014
Messages
359
Reaction score
111
First Language
English
Primarily Uses
RMVXA
Using a horizontal loop scroll type for a map will result in events flickering for a split second (becoming transparent) no matter where they are on the map.

upload_2018-11-19_20-32-31.png

Are there any workarounds to this? Flexibility is a bit limited with the use of parallax mapping/evented looping (placing transfers on the map to fake a seamless/endless map loop) so I'd like to avoid using those two techniques if possible. I've attached a demo with an example of this event flicker issue below (nothing about the engine or default scripts has been modified)
 

Attachments

  • upload_2018-11-19_20-32-29.png
    upload_2018-11-19_20-32-29.png
    2.3 KB · Views: 1
  • demo.zip
    1.4 MB · Views: 4

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,202
Reaction score
7,466
First Language
Indonesian
Primarily Uses
RMVXA
It's because the nature of map looping is just simply moving all events to the other side. To make it looks seamless, the code needs to be modified so that it displays a clone of the sprite on the other side of the map (I'm too lazy to think how it works).

The flicker will be noticeable if you use map looping in the small map. However, if you use bigger map, says 2 tiles bigger than the minimum size, i.e, 19 tiles width, it won't be noticeable.
 

ZirconStorms

Veteran
Veteran
Joined
Dec 22, 2014
Messages
359
Reaction score
111
First Language
English
Primarily Uses
RMVXA
It's because the nature of map looping is just simply moving all events to the other side. To make it looks seamless, the code needs to be modified so that it displays a clone of the sprite on the other side of the map (I'm too lazy to think how it works).

The flicker will be noticeable if you use map looping in the small map. However, if you use bigger map, says 2 tiles bigger than the minimum size, i.e, 19 tiles width, it won't be noticeable.

I think there is a script made by Shaz (Clone events https://forums.rpgmakerweb.com/index.php?threads/clone-events.18727/ ) that could work as a workaround to the event clone. If not, then it is good to know that smaller/minimum tile looping maps may just be something to avoid completely.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,202
Reaction score
7,466
First Language
Indonesian
Primarily Uses
RMVXA
An extra event is unnecessary, you just need an extra sprite that acts as an extra event (it's done by script).
And I mean, it's really not worth the hassle when I can just use a bigger map and call it a day.
Besides map looping is usually done in a bigger map.
 

Latest Threads

Latest Posts

Latest Profile Posts

Took a small break by playing VR. Latest update of these glasses unfortunately caused a little of trouble but it can be fixed with a manual operation.

Until You Fall is freaking awesome.
I am SO HYPED to share this trailer with everyone when its done. I almost want to tear up i had no idea how far i came along with Fallen Feather in these last 3 years.
how it looks from the top
Hike was successful guys! I made it to the top!
Add Film-like Visual Effects During Test-Play, Deploy Games with Electron | RPG Maker News #69

Forum statistics

Threads
112,187
Messages
1,066,461
Members
145,789
Latest member
Dou_Zirui
Top